FG Spreadshirt Swag
Page 3 of 4 First 1234 Last
  1. #21
    Also, seems that BKI Heavy Vest is missing. Not really sure where else to post this.

  2. #22
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    Yep missing, I'll add for next week, (possibly along with the origins)
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  3. #23
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    [Fixed]Added missing BKI Heavy Vest Armor
    [Fixed]Adding links to Origins equipment. (thanks to ddbrown30 for the help)
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  4. #24
    Did you get the email about errata coming? The project that never ends

  5. #25
    I just updated to the latest version and I think theme is broken. Here's what it looks like to me. You can see in the log that it did load.

    Capture.PNG

  6. #26
    Why do you think that the theme is broken? It looks like it loaded okay.

    Regards,
    JPG

  7. #27
    That's not what it looked like before the update. You can see what it's supposed to look like if you go to the store page.

  8. #28
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    From Discord:

    Moon Wizard: All the rulesets have been switched to textual buttons for the sidebars. The overhead of graphical icons created a lot of complexity for adding new record types, theming and new ruleset creation.

    Not updated FGU yet, but my word IZ 3,0 looks crap now
    Last edited by Doswelk; February 17th, 2021 at 07:00.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  9. #29
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    I am getting there, but I need to work out where/how to change the text colour...

    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  10. #30
    Hi,

    just checked through the module. One thing that is missing from all NPCs from the GM Section (all that I looked at anyways), is proper linkage between attacks and the skills. So if a mook has e.g. a Heavy Club, you can't click the attack dice in their NPC sheet. This works fine for the NPCs in the Player Section (eg. Drones). (I suspect <traittype> is not set or net set correctly?)

    Best,
    Chillhelm
    Check out my Extensions for Savage Worlds:
    Arcane Devices:Forge and github
    Mass Battles: Forge and github
    Fast Tests: Forge and github
    Reload Consumption: Forge
    Chase&Combat Compilation: Forge

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in