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January 28th, 2021, 21:49 #1
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Players Ship - Gunner position not calculating "Piloting" Skill if needed (solved)
Hi,
1. Question: My players have the first ship and found out that the "Gunner" position always uses the "base attack bonus + dex mod" instead of the (potential) higher "Piloting" value. Is there a way to switch the used stats for the players so that they can use the higher stat "at will"?
2. Question: One of my players has a base attack bonus of 0 + 3 dexterity - but the "Gunner" position is calculated with a +4 bonus instead +3 - any ideas, why the bonus is to high?
Thanks for your ideas and hints!Last edited by masterqgj; January 29th, 2021 at 15:53.
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January 29th, 2021, 15:53 #2
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Thread can be "closed" (so to say). I found the "fault". It was, again, just me.
The exact wording according to the manual (page 320) is: "1d20 + the gunner's base attack bonus or the gunner's ranks in the Piloting skill"
The Keyword here is "ranks", not "total" - i somehow interpreted it until now as "total piloting" and that's wrong.
The "rank" also explains my 2nd question - my player has +3 dexterity and 1 rank in piloting - adding up to a total of 4!
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January 29th, 2021, 16:00 #3
Thank you for reporting the issue and it's solution. Will keep this thread open so others may see the answer.
Dominic Morta
Ruleset Developer
Smiteworks
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January 29th, 2021, 17:25 #4
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