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January 28th, 2021, 07:25 #1
[DLWW] Script execution error when new NPC is being created in new campaign
I am getting the script error listed below when I create new NPC or clone existing to adjust and open it. Happened on clean campaign where I started entering the Blood Drive (DLWW version) things.
[1/28/2021 9:21:26 AM] [ERROR] Script execution error: [string "common/scripts/template_wildcard_tool.lua"]:72: attempt to index upvalue 'nodeWildCard' (a nil value)
Code:[1/28/2021 9:20:16 AM] MEASURE: RULESETS LOAD - 11.3751286 - SavageWorlds [1/28/2021 9:20:16 AM] MEASURE: EXTENSIONS LOAD - 0.0738026 - 2 [1/28/2021 9:20:17 AM] MEASURE: MODULE LIST BUILD - 1.0601644 - 70 [1/28/2021 9:20:18 AM] MEASURE: REFRESH IMAGE ASSETS - 0.0801355 [1/28/2021 9:20:18 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0059844 [1/28/2021 9:20:18 AM] MEASURE: REFRESH TOKEN ASSETS - 0.0808357 [1/28/2021 9:20:18 AM] MEASURE: ASSET LIST BUILD - 0.1669556 [1/28/2021 9:20:19 AM] MEASURE: LOAD - PART 1 - 14.2769172 [1/28/2021 9:20:20 AM] Campaign database backup created. [1/28/2021 9:20:20 AM] MEASURE: MODULE LOAD - 0.0349067 - Blood Drive 1: Bad Times on the Goodnight [1/28/2021 9:20:20 AM] MEASURE: MODULE LOAD - 0.0060184 - Calendars [1/28/2021 9:20:21 AM] MEASURE: MODULE LOAD - 0.8747646 - Deadlands: The Weird West - Marshal's Guide [1/28/2021 9:20:21 AM] MEASURE: MODULE LOAD - 0.4469472 - Deadlands: The Weird West - Player's Guide [1/28/2021 9:20:22 AM] MEASURE: MODULE LOAD - 0.8462576 - Weird West Companion - Marshal's Guide [1/28/2021 9:20:22 AM] MEASURE: MODULE LOAD - 0.2048508 - Weird West Companion - Player's Guide [1/28/2021 9:20:23 AM] MEASURE: MODULE LOAD - 0.2920581 - SWADE GM Guide [1/28/2021 9:20:24 AM] MEASURE: MODULE LOAD - 1.4535743 - SWADE Player Guide [1/28/2021 9:20:25 AM] RULESET: Core RPG ruleset v3.3.12A for Fantasy Grounds Copyright 2019 Smiteworks USA, LLC [1/28/2021 9:20:25 AM] EXTENSION: Extension (Theme: Deadlands The Weird West) loaded. [1/28/2021 9:20:25 AM] EXTENSION: Extension (Setting: Deadlands The Weird West) loaded. [1/28/2021 9:20:25 AM] MEASURE: LOAD - PART 2 - 6.227711 [1/28/2021 9:21:26 AM] [ERROR] Script execution error: [string "common/scripts/template_wildcard_tool.lua"]:72: attempt to index upvalue 'nodeWildCard' (a nil value) [1/28/2021 9:21:26 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
The past is a rudder to guide us, not an anchor to hold us back.
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January 28th, 2021, 10:48 #2
I reported this to Ikael on 26th, he has fixed but the patch was most likely not in place before product was rolled out, the updated version does not get the error...
Patch Tuesday next week should fix this.
For now just close the consoleMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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January 28th, 2021, 12:02 #3
Cheers
The past is a rudder to guide us, not an anchor to hold us back.
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January 30th, 2021, 14:01 #4
This is a bug and is now fixed but it has nothing to do with DLWW. This happens in the Savageworlds ruleset. I suspect there was some change in the FGU engine
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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