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  1. #1

    FGU Ram usage and other issues

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    Over time the ram usage keeps climbing and climbing as the session goes on. Also every 4 or 5 minutes the application stops responding for about 4 to 5 seconds. When i the first load up the program the ram usage is about 2.5 GB the longer we play the more ram is used is there a leak or something.

  2. #2
    damned's Avatar
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    Is your game engine up to date?
    What ruleset are you playing?
    What modules and extensions are loaded?
    How many assets (images and tokens) are you loading?

  3. #3
    game is up to date
    Playing pathfinder 1E
    Malady Tracker, Live HP, Hero points(to track mythic power),Full Overlay Package, Advanced Bestiary Template, extra save stats, ammunition Manager, drain and permanent Bonuses, and pathfinder official theme
    no clue TBH honest its a 10 year ongoing campaign setting alot. I don't remember this issue on classic(been on unity fully for about a month now)

  4. #4
    damned's Avatar
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    It does look like you have something in FGU chewing memory.

    What size is your campaign folder for that campaign?
    How big is the DB?

    I would try a session without the extensions and see how that goes.
    If that doesnt resolve the issue you might - as an experiment -
    * create a new PF1 campaign (without extensions preferably)
    * open Characters and import your current characters
    * load your current modules
    * test...

  5. #5
    i'll try.....going to take a while to get results though gotta give each attempt 3+ hrs

  6. #6
    Quote Originally Posted by damned View Post
    It does look like you have something in FGU chewing memory.

    What size is your campaign folder for that campaign?
    How big is the DB?

    I would try a session without the extensions and see how that goes.
    If that doesnt resolve the issue you might - as an experiment -
    * create a new PF1 campaign (without extensions preferably)
    * open Characters and import your current characters
    * load your current modules
    * test...
    ok so i have been doing 6-12hrs tests with the main campaign file and the new 1. i the old file's ram usage grows no matter what i did but i saw that the number modules loaded effected how fast the ram usage goes up. the new has been closer to static raising and lowering by small margins. I also want to say i have not let any of my players join the new campaign file yet

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