Fantasy Grounds Fridays Pre
Page 2 of 2 First 12
  1. #11
    Great news!

  2. #12
    Springroll's Avatar
    Join Date
    Jun 2016
    Location
    Stockholm, Sweden CET
    Posts
    207
    Quote Originally Posted by Valyar View Post
    That's the plan, deliver them as separate HD module that can be used optionally.
    Wonderful! I hope that this will become the norm for all major modules going forward!

  3. #13
    Let's see if we will be pioneers here
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #14
    GregRex's Avatar
    Join Date
    Jun 2018
    Location
    Virginia Beach, VA, USA
    Posts
    181
    Any updates to the maps?

    I love the work you are doing for all the FL rulesets btw!

  5. #15
    Quote Originally Posted by GregRex View Post
    Any updates to the maps?

    I love the work you are doing for all the FL rulesets btw!
    Hi, so for the maps I played a bit with the walls and etc. learning how to export this in formation, but now with the new updates coming with the Dynamic LOS I am waiting a bit to see if there is something we can include or not. For example I have been thinking if we can use the default things they put in CoreRPG to facilitate situation where the players have night-vision goggles and you simple put the effect or it is granted by item that is equipped. Not sure how those things will connect yet!

    I don't want to do double work so at the moment I parked the map stuff and we code ship actions initiated from character sheets, combat tracker enhancements and moving the xenomorphs to their own library (as we did in Vaesen with the vaesens )

    Real life got in the way, but we are recovering now.
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in