STAR TREK 2d20
  1. #1

    Question about automating poison

    Good morning/afternoon,

    Recently i have been adding some spiders (someone else's homebrew i found on reddit) to use in a Mwangi jungle setting. One of the spider's has a poison when it bites (as it should). I understand how to automate the 1d6 poison damage and the save roll, however another part of the poison has me a bit stumped as far as automation goes.

    The information about the poison is as below:

    Saving Throw :Fotitude DC 25;
    Maximum Duration: 6 rounds;
    Stage 1: 1d6 poison damage and stupified 1 (1 round);
    Stage 2: 1d6 poison damage and stupified 2 (1 round);
    Stage 3: 1d6 poison damage and cannot use the Cast Spell action (1 round).

    My question is, how does one get the stupified condition to increase after a stage increase in the poison? Is there even a way with the current scripting language? I haven't been able to find much in my searches both here and on google about my question, so i apologize if it's been asked and posted somewhere already.

    Thanks for the insight

  2. #2
    Trenloe's Avatar
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    You can manually change the "Stupified: 1" condition applied to an actor in the combat tracker to "Stupified: 2".

    There's automation available to apply these effects, but there's not automation to increment an existing value.

    If you have the Bestiary product, look at the Hunting Spider Venom entry of the Hunting Spider to see how ShadeRaven has setup the automation actions for the various stage effects.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Quote Originally Posted by Trenloe View Post
    You can manually change the "Stupified: 1" condition applied to an actor in the combat tracker to "Stupified: 2".

    There's automation available to apply these effects, but there's not automation to increment an existing value.

    If you have the Bestiary product, look at the Hunting Spider Venom entry of the Hunting Spider to see how ShadeRaven has setup the automation actions for the various stage effects.
    Thanks for the advice, seems simple enough. I guess i was over thinking things a bit :-)

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