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  1. #1

    Vaesen Release Notes

    Thread dedicated to Vaesen release notes - hotfixes, minor, major and known issues.

    In order for some of the updates to be visible, you may need to open the modules window from Library-> Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Remember not to update before a game session

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with hotfix or any other update, please contact SW support or write in the official bug report thread here.
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    We prepared update set with the changed listed below. Hopefully it will be available soon.

    Vaesen v1.1 Release Notes
    • [Updated] Life Path page moved to Chapter 2 in Player's reference manual
    • [Fixed] Effects from Combat Tracker are now properly applied to Active Equipment rolls
    • [Fixed] UNITY - Fast action marker for PCs can now be toggled properly in the Combat Tracker by the GM
    • [Fixed] UNITY - Physical and Mental toughness can be interactively updated for NPCs class of actors from the CT link boxes without the need to open the NPC sheet
    • [Fixed] Mental Toughness (MC in CT) is not properly decreased when GM clicks "Stress Opponent" maneuver
    • [Fixed] Console warning for unused frames fixed
    • [Fixed] Script error related to turn/round rotation
    • [Updated] Assets/Tokens/Library button replaced with more readable variant
    • [Fixed] Typos and encoding issues in Player and GM modules corrected
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #3
    Hey folks, time for the next update which combined code prep for the CoreRPG/FGU update next week and some new/updated features.

    Vaesen v1.2 Release Notes
    • [Fixed] Clipping the lower part of the number in Active Equipment frame (Bns. and Dmg)
    • [Fixed] Name of NPC actors in Combat Tracker strikethrough glitch
    • [Fixed] Missing HQ Sheet title
    • [Updated] HQ upgrades frames now have filter to allow only the applicable upgrades to be dragged & dropped.
    • [Updated] HQ token placeholder art
    • [Updated] Attribute & Skill boxes on Combat tab are read-write now.
    • [Updated] Compatibility with the CoreRPG ruleset update
    • [Added] Effects apply to NPCs in Combat Tracker
    • [Added] Effects can be dragged & dropped to Insights & Defects frame and modifiers will apply to all rolls from character sheet. Stacks with effects from the combat tracker.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
    Vaesen 1.2.1 Release Notes
    • [Fixed] Typos
    • [Fixed] Kick and Punch attacks use the FORCE skill
    • [Added] Rifle item
    • [Fixed] Musket statistics
    • [Added] HQ Development Points questionnaire to "Your Headquarters" section in Reference Manual
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
    Vaesen 1.2.2 Release Notes
    • [Fixed] Table "Background - B - Upbringing: Worker" is missing Empathy 5 for the "Religious" result.
    The past is a rudder to guide us, not an anchor to hold us back.

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