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January 19th, 2021, 09:42 #1
- Join Date
- Nov 2018
- Location
- Italy
- Posts
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FGU: "Improved critical" management/automation?
Hi,
how can I manage the "improved critical" feature? Such feature gives you a critical hit on a roll of 19 or 20. Unfortunately when a PC with such feature rolls a 19, the ruleset does not consider it a critical hit, but just an ordinary hit: how can I roll/manage the extra 'critical' damage? Is there a way to roll/manage critical damage easily?
An hint for the developers: could the "improved critical" feature be an automation, so that when a PC with such feature rolls a natural 19 the ruleset automatically consider it a critical hit?
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January 19th, 2021, 11:16 #2
If you add an effect CRIT: 19 and apply it to the character on the CT then FG will automatically treat a 19 or a 20 as a critical hit. I think this is covered in more detail in video three here https://www.fantasygrounds.com/forum...-Videos-for-5E
You can manually apply critical damage by holding doing SHIFT whilst rolling the damage.If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the customer support portal https://fantasygroundsunity.atlassia...stomer/portals
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January 19th, 2021, 11:37 #3
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