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Thread: Item Question

  1. #1

    Item Question

    One of my players has undergone the Nerve-plug response rig augmentation and it adds a +2 DM to dex checks, not a +2 Dex. Is there any way to incorporate that automatically into the item ?

    Xargun

  2. #2
    Quote Originally Posted by Xargun View Post
    One of my players has undergone the Nerve-plug response rig augmentation and it adds a +2 DM to dex checks, not a +2 Dex. Is there any way to incorporate that automatically into the item ?

    Xargun
    Hi Xargun,

    It shouldn't give +2 DM, it should show a +2 above the Dex in the Action Tab, and if that pushes Dex to the next DM then that's what should be happening.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #3
    Quote Originally Posted by MadBeardMan View Post
    Hi Xargun,

    It shouldn't give +2 DM, it should show a +2 above the Dex in the Action Tab, and if that pushes Dex to the next DM then that's what should be happening.

    Cheers,
    MBM
    The CSC says +2 DM to Dex Checks. So its a misprint ?

    Xargun

  4. #4
    Quote Originally Posted by Xargun View Post
    The CSC says +2 DM to Dex Checks. So its a misprint ?

    Xargun
    Hi Xargun.

    Just checked DM+2 means +2 to the dice roll, so not +2 to DEX so requires a custom rule adding to the ruleset/data, I'll add it to the backlog.

    Chhers
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #5
    Quote Originally Posted by MadBeardMan View Post
    Hi Xargun.

    Just checked DM+2 means +2 to the dice roll, so not +2 to DEX so requires a custom rule adding to the ruleset/data, I'll add it to the backlog.

    Chhers
    Excellent thank you

    Xargun

  6. #6
    Quote Originally Posted by Xargun View Post
    Excellent thank you

    Xargun
    Hi Xargun,

    I'm just looking into how to add it, so it's fully (hopefully) automated as I'm stuck on Cargo for Spacecraft

    Cheers,
    MBM
    Last edited by MadBeardMan; January 24th, 2021 at 19:41.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #7
    Quote Originally Posted by MadBeardMan View Post
    Hi Xargun,

    I'm just looking into how to add it, so it's fully (hopefully) automated as I'm stuck on Cargo for Spacecraft

    Cheers,
    MBM
    Hi me again,

    Hmmm like a lot of augments, they're all different from each other, and of course that's going to be an issue - I'll have to think how to make that item work, as for example, the Complex Cranial Processing Unit - there's no way to automate that.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #8
    Quote Originally Posted by MadBeardMan View Post
    Hi me again,

    Hmmm like a lot of augments, they're all different from each other, and of course that's going to be an issue - I'll have to think how to make that item work, as for example, the Complex Cranial Processing Unit - there's no way to automate that.

    Cheers,
    MBM
    Maybe some way to assign a permanent die modifier to each stat? And then we can manually edit that as needed? Call it Augmented Modifier?

    Xargun

  9. #9
    Quote Originally Posted by Xargun View Post
    Maybe some way to assign a permanent die modifier to each stat? And then we can manually edit that as needed? Call it Augmented Modifier?

    Xargun
    Yea might have to do something like that, it's why there are mods for all actions/skills etc, as some gear allows some mods to some things. I'm currently thinking about a lot of the automation, but want to focus on High Guard and Spaceship combat atm.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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