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  1. #11
    dellanx's Avatar
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    Quote Originally Posted by dllewell View Post
    Awesome job dellanx, thank you. This will be very helpful.

    I tested the module and found some items to review. I grouped them together to hopefully make it easier to work on them.

    Some or all of the Spells are not prepared so do not show up.
    Viper (snake)
    Bloody Skeleton
    Lemure (devil)
    Small Air Elemental
    Small Earth Elemental
    Small Fire Elemental
    Small Water Elemental
    Wolf
    Akata
    Hell Hound
    Reefclaw
    Venomous Snake
    Boar
    Dire Bat
    Giant Ant Soldier
    Lantern Archon
    Blink Dog
    Choker
    Advanced Hell Hound
    Bison
    Giant Ant Drone
    Hound Archon
    Medium Earth Elemental
    Medium Fire Elemental
    Medium Water Elemental
    Mephit (Fire)
    Mephit (Water)
    Rhinoceros
    Advanced Choker
    Bralani (Azata)
    Kyton (Chain Devil)
    Large Earth Elemental
    Large Fire Elemental
    Salamander
    Xill
    Saltwater Merrow - Power Attack is misspelt
    Vulpinal Agathion
    Erinyes The Furies (devil)
    Giant Octopus
    Huge Earth Elemental
    Succubus (demon)
    Chaos Beast
    Mothman
    Bone Devil (osyluth)
    Giant Squid
    Greater Air Elemental
    Greater Earth Elemental
    Greater Fire Elemental
    Greater Water Elemental
    Vrock (Demon)
    Behir
    Daughter of the Dead
    Emkrah
    Elder Air Elemental
    Elder Earth Elemental
    Elder Fire Elemental
    Elder Water Elemental - Remove Extra (unneeded) Spell Class
    Hezrou (Demon)
    Gorgon
    Astral Deva (angel)
    Ghaele (azata)
    Glabrezu (demon)
    Ice Devil (gelugon)


    Add Poison effect that can be put on the targeted creature to remind them that they are poisoned.
    For reference, this has been put on the Monitor Lizard

    Frog, Poison
    Viper (snake)
    Giant Ant Worker
    Giant Centipede
    Giant Spider
    Octopus
    Venomous Snake
    Giant Ant Soldier
    Iron Cobra
    Giant Ant Drone
    Giant Scorpion
    Giant Wasp
    Amphisbaena
    Emperor Cobra
    Giant Octopus
    Bone Devil (osyluth)


    Summoned creatures cannot summon other creatures. So the summon effect should be removed.
    Mephit (Air)
    Mephit (Earth)
    Mephit (Fire)
    Mephit (Water)
    Babau (demon)
    Bearded Devil (barbazu)
    Erinyes The Furies (devil)
    Shadow Demon
    Succubus (demon)
    Bone Devil (osyluth)
    Vrock (Demon)
    Barbed Devil (hamatula)
    Hezrou (Demon)
    Glabrezu (demon)
    Ice Devil (gelugon)
    Nalfeshnee (demon)


    Missing * in name
    Pteranodon (dinosaur)
    Rhinoceros

    Grab/Grapple Effect is Missing
    Grizzly Bear
    Lion
    Tiger
    Dire (spotted) Lion
    Roc

    Individual Items
    Goblin Dog - Add effect for Allergic Reaction - Allergic Reaction;DEX:-2;CHA:-2

    Dretch (demon) Add nauseated effect to Stinking Cloud

    Lantern Archon - Add Aura of Menace effect - Aura of Menace;ATK:-2;AC:-2;SAVE:-2

    Babau (demon) - Add Protective Slime effect/damage

    Bearded Devil (barbazu) - Add Disease from Beard. Add DMGO from Infernal Wound

    Wooly Rhinoceros - Add Powerful Charge effect. Add Trample effect.

    Elephant - Add Trample effect.

    Triceratops (Dinosaur) - Add Powerful Charge effect. Add Trample effect.

    Griffon is missing lots details on the Main tab.

    Brachiosaurus (Dinosaur) - Add Trample Effect.

    Dire Crocodile - Add Death Roll effect. Add Swallow Whole effect.

    Mastodon (elephant) - Add Trample Effect.

    Tyrannosaurus (Dinosaur) - Add Grab/Grapple effect. Add Swallow Whole effect.

    Glabrezu (demon) - Add Rend effect

    Trumpet Archon - Add Aura of Menace effect.
    Will do, and send on for coadding to Talyn ASAP. Thanks much!

  2. #12
    dellanx's Avatar
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    Quote Originally Posted by dllewell View Post
    Awesome job dellanx, thank you. This will be very helpful.

    Summoned creatures cannot summon other creatures. So the summon effect should be removed.
    Mephit (Air)
    Mephit (Earth)
    Mephit (Fire)
    Mephit (Water)
    Babau (demon)
    Bearded Devil (barbazu)
    Erinyes The Furies (devil)
    Shadow Demon
    Succubus (demon)
    Bone Devil (osyluth)
    Vrock (Demon)
    Barbed Devil (hamatula)
    Hezrou (Demon)
    Glabrezu (demon)
    Ice Devil (gelugon)
    Nalfeshnee (demon)

    Will add a note:

    "Don't use if summoned"

    Thanks!

  3. #13
    dellanx's Avatar
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    Talyn, I sent you the new revised modules through Discord message.

    Made all the corrections above plus, and added Shadow Creature Template.

    Thanks in Advance!

  4. #14
    dellanx's Avatar
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    I finished the module, but the NPCs will not display. They do show up in the NPC window however. I added all the "summonmonster" tags. The only difference between the original module is that I added maladies for disease and poison.

    PFRPG_Summon_Monster x.mod

    I edited the ORIGINAL CODE by Talyn, but cant display output of NPCs.


    no display NPC.png

  5. #15
    dellanx's Avatar
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    Here is an alphabetically sorted module, with the new updated NPCs and Maladies for poisons and disease. Thank you for the review. I left the "summonmonster" tags in case someone feels it is worth getting the sort up an running. Let me know if there are any errors with the NPCs. I also added the Shadow Creature template.


    PFRPG Summon Monster edit no sort.mod

  6. #16
    Quote Originally Posted by dellanx View Post
    Here is an alphabetically sorted module, with the new updated NPCs and Maladies for poisons and disease. Thank you for the review. I left the "summonmonster" tags in case someone feels it is worth getting the sort up an running. Let me know if there are any errors with the NPCs. I also added the Shadow Creature template.


    PFRPG Summon Monster edit no sort.mod
    Please edit your first post to always include the most updated module. Referencing a number is not good, a few posts in and it will be hard to find the module without reading a lot of posts

  7. #17
    dellanx's Avatar
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    Quote Originally Posted by Svandal View Post
    Please edit your first post to always include the most updated module. Referencing a number is not good, a few posts in and it will be hard to find the module without reading a lot of posts
    Done.

  8. #18
    dellanx's Avatar
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    Very important, you will need to download bmos disease tracker extension and maladies module to open the NPCs in this module.

    Link is here.

  9. #19
    dellanx's Avatar
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    PFRPG Summon Monster 2.0 module is completed (Old). Thank everyone for the help, especially Talyn. Thank you bmos for the disease tracker extension, poisons and diseases are fun now!

    PFRPG Summon Monster 2.0.mod

    Very important, you will need to download bmos disease tracker extension and maladies module to open the NPCs in this module.

    Link is here.

  10. #20
    Quote Originally Posted by dellanx View Post
    PFRPG Summon Monster 2.0 module is completed. Thank everyone for the help, especially Talyn. Thank you bmos for the disease tracker extension, poisons and diseases are fun now!

    PFRPG Summon Monster 2.0.mod

    Very important, you will need to download bmos disease tracker extension and maladies module to open the NPCs in this module.

    Link is here.
    First comment. It is not optimal to have to rely on another module or especially another exention to work.

    Sencond. Lets talk power attack:
    https://www.d20pfsrd.com/feats/comba...attack-combat/
    You damage bonus on this effect is not correct. Power attack adds -1 attack and +2 damage for every attack. This increases to +3 damage when using a natural weapon that adds 1.5 str bonus to strenght. This is only applicable to monsters that has only one natural attack.
    The damage bonus is only +1 on secondary natural attacks.
    This causes a big problem automating this, or making an effect here. Some creatures like the "Gorgon" has 1 primary and 2 secondary attacks. Which means no power attack effect will be correct.
    There is no good way of doing this, maybe a effect like:
    Power attack add manually 6 damage for primary and 3 damage for secondary; ATK: -3 (duration 1 round)
    That effect name at least reminds you of doing it.

    Third point: The power attack for most creautres I have seen is set up with ATK: +x; DMG: +3x, where it should in most cases be ATK: +x; DMG: +2x, see rules above.

    The last point is worse in some ways, but I totally understand why you set it up this way. It is really easy to misunderstand this.
    So power attack gives an attack penalty and an CMB penalty.
    The effect ATK in fantasy grounds gives an modifier to attack rolls. Since CMB is an attack roll the ATK modifier also applies to CMB rolls.
    You power attack effects have: ATK: -x; CMB: -x, which means that the penalty to CMB is doubled. It should only be; ATK: -x

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