Thread: Vaesen enhancement suggestions
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January 24th, 2021, 17:06 #11
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Thank you so much for keeping development active on these products!
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January 24th, 2021, 17:23 #12
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- Jul 2010
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- Vendsyssel (Denmark)
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Not a superimortant suggestion here, but more something I find counterintuitive:
You cannot change Attribute / Skill numbers while in the action tab, but have to go to the main tab. I get it. Just go to the main tab. But when you can see the numbers and cannot change them... yeah.. that was confusing for a while, until I understood why.
Perhaps make that possible?
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January 24th, 2021, 18:27 #13
The rationale behind this was for the combat tab to contain things that are adjustable during combat. Attributes/Skills is something you do outside of combat and they are there to make rolls and reference so no tab switching is happening during action moments. But I can easily make the numbers in CT editable.
I wonder if someone else has the same thought and desire?The past is a rudder to guide us, not an anchor to hold us back.
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January 31st, 2021, 19:50 #14
Patriarch
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I would vote to make numbers always editable, unless there is a pressing reason not to, wherever they are.
Cheers,
Simon
(and thanks for doing this ruleset! I hope there are more pre made mysteries on the way? I'm not a homebrew DM so this could really limit the ruleset's longevity for me if not, I'm afraid)
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February 1st, 2021, 09:42 #15
Alright, I will make the Stats/Skills editable in the Combat tab.
In regards to the product development - when there is new content for Vaesen and Free League wants us to put it on Fantasy Grounds, we will make it happen in no timeThe past is a rudder to guide us, not an anchor to hold us back.
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February 1st, 2021, 10:07 #16
Patriarch
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That great to hear! Thank you!
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February 8th, 2021, 10:18 #17
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- Jun 2015
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Still really impressed with the module.
Minor thing - a quick remove button on the combat tracker for mobs would be great for when they are killed / downed - there might be a way to do this already that I don't know but if not... it would be handy
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February 8th, 2021, 12:14 #18
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February 8th, 2021, 12:21 #19
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- Jun 2015
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- 13
I used to use a 'Blood' splatter module which, when the NPC was reduced to zero hits popped up a button on the tracker that deleted them and added a blood spatter where they died (you could even set the colour) - it was great. I recognise it was a module but having an easy pop up that was 'remove token?' was a great 'quality of life' addition.
As I say it's minor thing. The module might still exist (I admit I haven't looked) - Vaesen brought me back to FG, so I should probably be less lazy about it now I think about it!
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February 8th, 2021, 12:34 #20
What is this module? This is functionality of Savage Worlds ruleset actually and I am not familiar with extension that is doing that. Are we talking about the same?
The past is a rudder to guide us, not an anchor to hold us back.
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