DICE PACKS BUNDLE
Page 1 of 10 123 ... Last
  1. #1

    Vaesen Bug Report Thread

    Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #2
    Cailore's Avatar
    Join Date
    Feb 2015
    Location
    Mountains, USA
    Posts
    52
    Blog Entries
    3
    The slide-rule in the equipment list is just a "side rule".

    Also the archetype field doesn't accept an archetype link. It would be super helpful if it did.

    I've had a crash on the combat tracker, I'm trying to isolate the steps to help you replicate it.

    All in all, it's already a great rule set, thanks guys.
    Ultimiate License — You can join our games with any version of Fantasy Grounds, including Demo or Lite.

  3. #3
    Attachment 42881

    The numbers get cut off in the actions page and active equipment box.

  4. #4
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    Thanks for the reports, they are in the queue now.
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    All typos and font/symbol issues reported so far are fixed, the combat tracker script error will be bashed to oblivion soon too. Since none of those is gamebreaking bug, the update will come in 2 weeks on the LIVE channel. I added as enhancment the ability to drag & drop archetypes to the field so it can be referred easily.

    Note that you can open the respective skills descriptions by double-clicking on the skill name in the character sheet.
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #6
    It doesn't seem to record damage caused during combat. I'm having to keep a paper record of how combat progresses or am I missing something

  7. #7
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    The damage caused should be applied as conditions after armor roll is done automatically once the GM hits apply. Let me look into that.
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #8

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    897
    The text box for HQ development points seems to be missing from the Reference Manual (players).

    Is dodge calculated correctly? As I read the rules, if you roll the same number of successes to dodge as the attacker did to hit, you can avoid the damage. That doesn't seem to appear on the combat tracker. Unless you roll more successes to dodge, than the hit roll. Or am I missing something?

    I love the ruleset by the way!!

  9. #9
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    hi viresanimi, thanks for the report. I will check the two issues and I will amend where necessary.
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #10
    First i want to thank you for this Ruleset and all the work you put into bringing the Fria Lagan Games to FG!
    I found two minor issues while preparing for my first Session:
    - drag & drop doesn´t work with Archetypes
    - Spelling: Stunts: Outmaneuver
    42

Page 1 of 10 123 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in