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January 9th, 2021, 15:20 #11
To be honest, I don't really see this as a problem with fantasy grounds, nor a problem smiteworks can necessarily fix. I see it as a problem with certain MAP styles. Some adventures have maps that have very clear doors. Some adventures have beautiful maps ... but the doors may be harder to see. I know there's one set that I absolutely ADORE ... but, yes, the doors are hard to see, but that's on the map-maker, not smiteworks.
Smiteworks brings adventures into FGU and codes the adventures to work with FGU, but it's not really smiteworks' job (I think) to remake the maps.
I think the simplest solution would be, as you said, to describe the room, or as I did, put a sign on the door. It could be as simple as using FGU's own drawing tools to highlight the doors.
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January 9th, 2021, 16:21 #12
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I proposed a fix that is implemented in the game already, smiteworks just have to adjust a setting (I think) When you hover over the door it it gets highlighted in blue. So just let the door always be hilighted in this way. Then it is easy to see. Have it as an option to turn it on and off.
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January 9th, 2021, 16:29 #13
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January 9th, 2021, 16:43 #14
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- Nov 2018
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- 389
In the meantime, the DM could add the blue border to doors manually by editing the image using the paint tool. Of course, this is more work to set up, but it is something that you could use right now.
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January 9th, 2021, 23:15 #15
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January 18th, 2021, 07:12 #16
- Join Date
- Mar 2016
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I have suggested it here
https://fgapp.idea.informer.com/proj/fgapp?ia=135417
Vote if you think it is a good ideaa
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January 19th, 2021, 02:23 #17
When you make the map, make sure the doors (except the secret doors) are clearly defined in the bitmap image. Then both DM and players can see its a door without putting a mouse anywhere near it.
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