Fantasy Grounds Fridays Pre
  1. #1

    AC Effect Tied to Spell

    This is probably me not formatting something correctly but....

    I'm trying to add to the Protection From Evil spell, specifically the part about Extraplanar creatures not being able to physically attack a character. So, I added the 'Extraplanar' type to various creatures (demons, devils, elementals, etc.) and I added this as an effect to Protection From Evil:

    Protection From Evil; IFT: TYPE(Extraplanar); AC: 50

    It's not perfect but, it does mean they will miss, except on a nat 20 which still shows up as an automatic hit. I can just ignore those. The question is how do I get it to apply to melee attacks only?

    On the reference page, it suggests that AC can have a range (melee or ranged) associated with it but, I tried various things and couldn't get it to work.

    https://fantasygroundsunity.atlassia...ence+-+Effects

    Modifier Value Descriptors Notes
    AC (N) [range] (T); Armor class
    MELEEAC (N) [range] Melee armor class modifier.

    AC: 2 (applied to both melee and ranged)
    AC: 2, melee (is not applied to melee or ranged)
    AC: 2 melee (is not applied to melee or ranged)
    AC: 2 (melee) (is not applied to melee or ranged)
    AC: 2 [melee] (is not applied to melee or ranged)
    AC: 2 [melee 2] (is not applied to melee or ranged)

    I also saw the MELEEAC modifier and thought that would be a solution but, it doesn't seem to work within the context of a condition.

    MELEEAC: 2 (applied to melee but not to ranged)

    Is there any way that I can apply an effect to a spell (Protection From Evil in this case) that would allow me to cause an Extraplanar creature (or summoned creature...I need to add that as a condition) to miss on a melee attack but, be able to hit on a ranged attack?

    Thanks,
    Menzel

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    15,917
    Armour Class isn't something that you can add modifiers to like melee or ranged. It looks like the MELEEAC would do that (or something - not familiar with this ruleset) but since that effect doesn't have a (T) beside it then it isn't a tartgettable effect which can be used with an IF or IFT statement.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the customer support portal https://fantasygroundsunity.atlassia...stomer/portals

  3. #3
    Does anyone know how I might go about being able to make a modifier targetable? In this case MELEEAC so that I could create something like this: "Protection From Evil; IFT: TYPE(Extraplanar); MELEEAC: 50"? Is there an xml file in an extension or mod that I could tweak to make it work?

    Or, is there a modifier that would block melee attacks completely (I don't see one but, maybe I missed it or the documentation is missing something)?

    Thanks,
    Menzel

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in