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  1. #1

    Macro's keep zeroing out.

    Our group seems to be having quite a bit of problems with our Macros zeroing out. By this I mean that when I click on a macro, no result is returned and the macro name turns into "0". The only way to fix this is to redefine the macro. We have noted that it only happens if you click on the macro with our mouse. If you use the key stokes, it works fine every time. Problem of course lies in the fact that I have been mouse clicking my macros for well over a year and I (and others in the group) keep forgetting to enter them on the keyboard.

    Anyone else seeing this?

    Alarian

  2. #2

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Yes, and we reported it a while ago. So far no fix.

    rv

  3. #3
    Can anyone provide step-by-step instructions on how to replicate this please?
    Ville Leino
    Fantasy Grounds
    Funny, no response!

  4. #4
    All I can tell you is what I do. I have quite a few macros defined. in the 25-30 range I would say. Most are of the variety of "/die d20 Mining roll (need 16-)". As long as I use the keyboard to run the macro (I.e. Shift-F5) the macros always work fine. This also goes to everyone in my group. But if you use the mouse to run the macro (I.e. hit Shift and then click on macro 5, approximately 50% of the time, the macro designation (i.e. what I called the macro) will turn to a "0" and nothing happens. Any attempts to use the macro after that results in nothing happening. You must redefine the macro to use it again. As long as I don't click on the macro with the mouse, it works fine forever, as soon as I forget and use my mouse, I have a 50/50 chance of corrupting the macro.

    Hope this helps.

    Alarian

  5. #5

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Yes, this is what is happening to my group as well. I think some of their hot keys are even just simple drag and drop from the char sheet... a Fort save for example.

    As long as they hit the keyboard they are fine but clicking on it SOMETIMES cause it to '0 out'.

    rv

  6. #6

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,397
    I had this happen to me on a spell description hot key. But it is not consistant and I could not reproduce it. As others have said you have to use the mouse to click on a hot key and the key descrition changes to 0 and nothing happens.

  7. #7
    Minor update.

    Don't know if this will help or not, but here is a little bit of additional information from our game last night. I was actually using my macros fine last night with the mouse, up until I redefined a macro. As soon as I redefined the macro, that macro started zeroing out randomly when I would click on it with the mouse. The other macros worked fine all night using the mouse.

    Like I said, I don't know if this will help or not but I thought I would add it.

    Alarian

    P.S. Oh, we were playing with the latest version of the game as of Monday June 4th PM.

  8. #8

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Hmmm, so maybe the marcro has to be one you modified during that session?

    I'll ask my players to keep an eye on that tomorrow night.

    rv

  9. #9

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Quote Originally Posted by richvalle
    Hmmm, so maybe the marcro has to be one you modified during that session?

    I'll ask my players to keep an eye on that tomorrow night.

    rv
    No... we had hotkey's 0 out that were not modified that night.

    rv

  10. #10
    Tonight was my third weekly session using FG2.

    I was using my macro's all night (simple ones that I had dragged and dropped 3 weeks ago) and during combat when I was using my "you hit" and "you fail" macros they started turning into 0's. (clicking with my mouse)

    I had not edited them or changed them in anyway. It started happening about 3 hours into the gaming session when I was heavily relying on the macros.

    Hope that helps.
    Question: How does an Assamite find herself between a 12ft murder machine and a high place?

    Answer: When she's running away from a werewolf in Crinos and she has to jump onto a fire escape with the Phobia: High Places flaw

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