Thread: 5e Bug Reports (2021)
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December 15th, 2021, 22:15 #861
They've removed (not replaced or rewritten) multiple paragraphs from each of the "Roleplaying a [Monster Race]" sections. When you buy a physical book and they make an errata you don't lose anything, you only gain the revised text. I would appreciate a way for us to not lose the removed text, as it is in the original purchased product. Maybe a section at the end of the reference manual could be added to include errata'd content?
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December 17th, 2021, 20:54 #862
On the 5E effects Wiki https://www.fantasygrounds.com/wiki/...php/5E_Effects
Paralyzed is listed as being implied Prone, which it is not. FG has this correct in code, but it is just a typo on the wiki
Paralyzed Prone, GRANTADVATK
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December 17th, 2021, 22:00 #863
I'll alert the Wiki man
Also that's the old wiki; the new one is here https://fantasygroundsunity.atlassia...ced+Automation
How did you get to that old page? Did you follow a link? If so can you say where from so it can get updated.Last edited by Zacchaeus; December 17th, 2021 at 22:05.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 17th, 2021, 23:35 #864
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December 18th, 2021, 00:49 #865
Yeah, you’ll get that from Google searches since page was probably cached a while ago.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 20th, 2021, 00:35 #866
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NPC: Beholder (Monster Manual) and NPC: Belchorzh (Tomb of Annihilation):
In 6 Telekenetic Ray, "an object weighing 30 0 pounds" has an extraneous space in "300".
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December 20th, 2021, 08:54 #867
Noted. thanks.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 23rd, 2021, 04:20 #868
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I'm seeing invalid characters in the text on several modules - for example Prepared and Prepared 2, and Awakenings. Several others too (I'll have to go back and search)
example: "As you gaze up into the mass of stars, movement from the west draws your attention. A meteor streaks out of the heavens and crosses the starry sky from west to east, leaving a blood-red trail in its wake. Many seconds after spotting it, you hear it — soft at first, but quickly building to a roar, like a landslide crashing down around you. Then almost as quickly as it came, it disappears behind a range of hills on the eastern horizon. If it struck the ground at all, it happened many leagues away to the east — too far away to track down tonight."
(The " — " above appear as rectangles in FGU)
Is there a preferred way of reporting these things? I'm guessing the entire module in each case needs to be reviewed to clean these up...Last edited by Axeking; December 23rd, 2021 at 04:47. Reason: To show where the problem is since forum f"fixed" it
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December 23rd, 2021, 09:25 #869
This has been reported before and as far as I know both modules have been fixed. It is possible that they haven't quite got to the front of the release queue yet.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 23rd, 2021, 17:35 #870
Prepared & Prepared 2 updates
[QUOTE=Axeking;632100]I'm seeing invalid characters in the text on several modules - for example Prepared and Prepared. [Quote]
Hi I’m the dev for KP. I’m reworking Prepared & Prepared 2 for Unity and cleaning up the text. You should see the updates in January sometime.
Cheers!
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