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  1. #861
    Quote Originally Posted by Zacchaeus View Post
    I haven't updated Volo yet - nor until you posted this had I looked at the errata. They haven't removed a lot as far as I can see; mostly just alignment traits and they've rewritten a few paragraphs here and there. And no you can't view previous versions - once I've updated it that'll be the version that you'll see.
    They've removed (not replaced or rewritten) multiple paragraphs from each of the "Roleplaying a [Monster Race]" sections. When you buy a physical book and they make an errata you don't lose anything, you only gain the revised text. I would appreciate a way for us to not lose the removed text, as it is in the original purchased product. Maybe a section at the end of the reference manual could be added to include errata'd content?

  2. #862
    On the 5E effects Wiki https://www.fantasygrounds.com/wiki/...php/5E_Effects

    Paralyzed is listed as being implied Prone, which it is not. FG has this correct in code, but it is just a typo on the wiki

    Paralyzed Prone, GRANTADVATK

  3. #863
    Zacchaeus's Avatar
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    I'll alert the Wiki man

    Also that's the old wiki; the new one is here https://fantasygroundsunity.atlassia...ced+Automation

    How did you get to that old page? Did you follow a link? If so can you say where from so it can get updated.
    Last edited by Zacchaeus; December 17th, 2021 at 22:05.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #864
    Quote Originally Posted by Zacchaeus View Post
    I'll alert the Wiki man

    Also that's the old wiki; the new one is here https://fantasygroundsunity.atlassia...ced+Automation

    How did you get to that old page? Did you follow a link? If so can you say where from so it can get updated.
    Google the first thing that comes up

  5. #865
    Zacchaeus's Avatar
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    Yeah, you’ll get that from Google searches since page was probably cached a while ago.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #866
    NPC: Beholder (Monster Manual) and NPC: Belchorzh (Tomb of Annihilation):
    In 6 Telekenetic Ray, "an object weighing 30 0 pounds" has an extraneous space in "300".

  7. #867
    Zacchaeus's Avatar
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    Noted. thanks.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #868
    I'm seeing invalid characters in the text on several modules - for example Prepared and Prepared 2, and Awakenings. Several others too (I'll have to go back and search)

    example: "As you gaze up into the mass of stars, movement from the west draws your attention. A meteor streaks out of the heavens and crosses the starry sky from west to east, leaving a blood-red trail in its wake. Many seconds after spotting it, you hear it — soft at first, but quickly building to a roar, like a landslide crashing down around you. Then almost as quickly as it came, it disappears behind a range of hills on the eastern horizon. If it struck the ground at all, it happened many leagues away to the east — too far away to track down tonight."

    (The " — " above appear as rectangles in FGU)

    Is there a preferred way of reporting these things? I'm guessing the entire module in each case needs to be reviewed to clean these up...
    Last edited by Axeking; December 23rd, 2021 at 04:47. Reason: To show where the problem is since forum f"fixed" it

  9. #869
    Zacchaeus's Avatar
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    This has been reported before and as far as I know both modules have been fixed. It is possible that they haven't quite got to the front of the release queue yet.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #870
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    Prepared & Prepared 2 updates

    [QUOTE=Axeking;632100]I'm seeing invalid characters in the text on several modules - for example Prepared and Prepared. [Quote]


    Hi I’m the dev for KP. I’m reworking Prepared & Prepared 2 for Unity and cleaning up the text. You should see the updates in January sometime.

    Cheers!

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