STAR TREK 2d20
Page 44 of 89 First ... 34424344454654 ... Last
  1. #431

    Storm King's Thunder Table Roll Calculations

    When I click on the table for say a giant's bag in the tables for Storm King's Thunder I am getting the following....

    d10+d100 dice rolling. So far, I have gotten a 102 and a 106 total, which still brings up a treasure, but I don't think that should be the case.

    It is not game breaking, just more annoying as I am getting that last treasure more often then I should as the treasure defaults to the 99-00 tombstone. I do believe it is the same for the other tables as well rolling the extra d10.

    I will admit I have not started without my extensions loaded, so not sure if any of those is causing this to happen.
    Last edited by Trenloe; June 18th, 2021 at 14:16. Reason: MODERATOR - moved to the 5E bug report thread.

  2. #432
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,742
    Hmm, I thought I had fixed that a while back. It appears not however. I'll add that to my list. In the meantime if you just right click over the dice box on the table and select clear and just leave it blank you'll get the correct dice roll.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #433
    Orc Berserker
    Great Axe improper coding for melee attack.
    Melee Weapon Attack: +7, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

    https://www.fantasygrounds.com/store...d=NGFG5EUBROTH
    WELCOME TO THE EXPEDITION TO SLEEPER ISLAND
    Sleeper Island is a 5th edition Dungeons & Dragons community set on the unexplored continent.

    Players of all different levels of experience, age, and nationality are welcome. Experience in Fantasy Grounds or Play by Post are helpful, but not necessary.

    Join missions with new and familiar faces to uncover the mysteries still unfound in the perilous wilderness of Sleeper Island!
    https://sleeperisland.eu

  4. #434
    Orc Soldier
    Melee Weapon Attack: +6, reach 5 ft., up to three targets no more than 5 ft. apart. Hit: 10 (1d12 + 4) slashing damage.
    Missing to hit.
    WELCOME TO THE EXPEDITION TO SLEEPER ISLAND
    Sleeper Island is a 5th edition Dungeons & Dragons community set on the unexplored continent.

    Players of all different levels of experience, age, and nationality are welcome. Experience in Fantasy Grounds or Play by Post are helpful, but not necessary.

    Join missions with new and familiar faces to uncover the mysteries still unfound in the perilous wilderness of Sleeper Island!
    https://sleeperisland.eu

  5. #435
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,742
    Quote Originally Posted by DGM View Post
    Orc Berserker
    Great Axe improper coding for melee attack.
    Melee Weapon Attack: +7, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

    https://www.fantasygrounds.com/store...d=NGFG5EUBROTH
    Quote Originally Posted by DGM View Post
    Orc Soldier
    Melee Weapon Attack: +6, reach 5 ft., up to three targets no more than 5 ft. apart. Hit: 10 (1d12 + 4) slashing damage.
    Missing to hit.
    I'll alert the developer
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #436

    Issue with Automated Exhaustion in 5e

    When applying level 2 Exhaustion (Speed halved) all attack rolls and saves are at disadvantage. I am not running any extensions.

    MOD: moved to 5E Bug Report thread
    Last edited by LordEntrails; June 21st, 2021 at 18:48.

  7. #437
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,742
    Do you also have EXHAUSTION: 1 applied as well (thus making EXHAUSTION: 3)?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #438
    Yes. Ok, I see what you're saying. I didn't understand how it works. That was the issue. Thank you!

  9. #439
    Goliath trait "Stone's Endurance" has a space in "damage".

    See screenshot:
    Screen Shot 2021-06-23 at 10.33.41 AM.png

  10. #440
    Quote Originally Posted by Dire Weasel View Post
    Goliath trait "Stone's Endurance" has a space in "damage".

    See screenshot:
    Screen Shot 2021-06-23 at 10.33.41 AM.png
    From which module?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in