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  1. #291
    Minty23185Fresh's Avatar
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    Sorry about this Zacchaeus. This one is really esoteric.
    For the NPC, Illithilich, in Volo's, I believe the Intelligence Saving Throw is misspelled.
    It looks correct on first inspection but I believe it is spelled lnt +12 using a lower case "L" instead of an upper case "I".
    Here is a screenshot, note the "I" in Int for the Lich but the "l" (lower case "L") in lnt for the Illithilich.
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  2. #292
    Zacchaeus's Avatar
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    I'd say you are absolutely correct. I'll add that to my list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #293
    5e Creature Codex - Kobold Press

    Missing Entry

    Demon , Neophron (page 86).

  4. #294
    Zacchaeus's Avatar
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    Thanks, I'll notify the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #295
    D&D Dungeon of the Mad Mage > 00. Introduction > Dungeon Features
    Under the Sending Spells heading, "Other things the nothic night say" - should this be "might say"?

  6. #296
    LordEntrails's Avatar
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    Might he say it at night?

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  7. #297
    Zacchaeus's Avatar
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    Quote Originally Posted by Ecks View Post
    D&D Dungeon of the Mad Mage > 00. Introduction > Dungeon Features
    Under the Sending Spells heading, "Other things the nothic night say" - should this be "might say"?
    I'd hazard a guess that it should be might.

    I'll add to my list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #298
    In Princes of the Apocalypse Module the Fathomer NPCs Spell Actions are wrong. You need to remove (human form) next to spell caster trait. As is FG doesn't parcel the spells DC and Attack modes correctly. Right now the spells dc are 0 and +0 attack

  9. #299
    Zacchaeus's Avatar
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    Quote Originally Posted by Del Muerte View Post
    In Princes of the Apocalypse Module the Fathomer NPCs Spell Actions are wrong. You need to remove (human form) next to spell caster trait. As is FG doesn't parcel the spells DC and Attack modes correctly. Right now the spells dc are 0 and +0 attack
    Noted, thanks for the report
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #300
    In Tasha's Cauldron of Everything, in the reference manual > Ch 1 > Artificer - the Spellcasting section contains the Artificer spell list, but the spells all run together on a single line without line breaks in FGU.

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