Thread: 5e Bug Reports (2021)
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March 18th, 2021, 15:50 #191If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 18th, 2021, 16:02 #192
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Thanks, I've actually had and used the software for a few years (2016), just lurking around, though.
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March 18th, 2021, 20:12 #193
Lesser Deity
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March 18th, 2021, 23:49 #194
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Creating a character with -1 DEX modifier and choosing heavy armor, the DEX modifier is ignored. If I remove the armor, the -1 penalty is accounted for. The COMBAT CALC screen shows None for Dex modifier, and the only options are Full, Max 2, Max 3, and None. Seems like there should be a Max 0 option so heavy armor wearers still suffer applicable DEX penalties.
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March 19th, 2021, 00:38 #195
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March 19th, 2021, 00:47 #196
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Dang! I looked all over for that before posting. Thanks for setting me straight. I now return you to your regularly scheduled forum.
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March 19th, 2021, 00:54 #197
In the Kobold Press adventure Empire of the Ghouls, the item "Black Shield of Grisal" is not created properly. it is labeled as type "Shield" with no subtype instead of type Armor with subtype shield. This means it does not apply the AC benefits when equipped. Both the item definition and the entries contained within any parcels will need to be fixed.
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March 19th, 2021, 12:34 #198
I'll pass that on to the developer.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 19th, 2021, 19:57 #199
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Vitrolic Sphere
Spell dragged from spell list on to char.
Secondary effect (using button) on failed save incorrectly adds the damage at start of of target turn, should be at end of target turn.
Need help on how to correct.
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March 19th, 2021, 20:37 #200
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Long rest.
Rounding error for recovery of HD that characters can spend on short rests.
Long rest returns half of your HD rounded down, the correct value should be rounded up.
This means it now (incorrectly) takes 3 long rests to be at full number of HD for characters with an uneven number of HD.
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