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June 2nd, 2007, 03:45 #1
Is it possible to make a module that works in all rulesets?
The "definition.xml" file contains the name of the ruleset. Is it possible to make a module, say a help screen, that would work in any ruleset without having to edit that file and repackage the module? Is there maybe a generic tag you could put in the place of "d20" in that file?
Ultimate License
Rulesets by NezziR:
WFRP2 for FGI, WFRP2 for FGII, Dark Heresy for FGII,
Savage Fallout for FGII and Savage Worlds, FGII help mod.
https://groups.yahoo.com/neo/groups/fgvtt/files
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June 2nd, 2007, 07:15 #2
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Probably not, but what you <i>can</i> do is leave the ruleset name as d20, and then anybody who wants to import that module while using a custom ruleset can modify their ruleset's base.xml file to include the following:
Code:<importinfo> <acceptfrom ruleset="d20" /> </importinfo>
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June 2nd, 2007, 07:43 #3
Book Keeping Module
An interesting question when we are faced with so many games and game systems!
I imagine you might make a book keeping module that is about recording the most basic meta gaming data - Who is playing, What date, Experience given etc...
To be universal the module would have to be very basic to the player experience and not dependent on _any_ game system.
I think it would requre a serious level of modularization of the existing modules to create this meta layer.
Could be worthwhile if anyone ever uses FG for a convention though.
SigurdJ.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."
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June 2nd, 2007, 13:22 #4
Petition to create a variable for "definition.xml" that will allow a module to be used in any ruleset without user intervention
Ultimate License
Rulesets by NezziR:
WFRP2 for FGI, WFRP2 for FGII, Dark Heresy for FGII,
Savage Fallout for FGII and Savage Worlds, FGII help mod.
https://groups.yahoo.com/neo/groups/fgvtt/files
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