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March 6th, 2021, 09:38 #11
This extension is brilliant, I love it! Thank you for sharing
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March 21st, 2021, 15:39 #12
This extension is throwing errors now after each test, and Creative Combat is not initiating either. I suppose it is due to the updates to FantasyGrounds recently.
Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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March 26th, 2021, 16:14 #13
- Join Date
- Jul 2018
- Posts
- 94
Hi Jiminimonka,
I didn't see any errors, but you were right, the FG updates (more specifically an update to the SW ruleset) had messed things up internally. I fixed it, so the extension is once more compatible with the new version and Creative Combat rolls are now made propperly again.
If you still get errors, could you give me the error text? Also, are you using FGC or FGU?
Best,
Chillhelm
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March 26th, 2021, 16:37 #14Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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March 28th, 2021, 16:08 #15
Here is the error:
testerror.pngSavage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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April 1st, 2021, 11:24 #16
- Join Date
- Jul 2018
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- 94
Thank you, Jiminimonka. I just uploaded a new version that fixes this issue.
It was a bit of a b**** to track down, because it only happens on clients that can't see the agressors NPC/PC sheet.
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April 1st, 2021, 11:36 #17Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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July 23rd, 2021, 19:27 #18
Bug report:
Using:
Lastest FGU version
Lastest SWADE version.
Clean new campaign.
No ext or mod loaded, just Fasttests.ext
Settings:
Show GM rolls: On
Show Tower: On
When I, as GM, dragndrop a roll to the tower to make it hidden, there is an error in the console:
[7/23/2021 8:19:25 PM] MEASURE: RULESETS LOAD - 12.7800754 - SavageWorlds
[7/23/2021 8:19:25 PM] MEASURE: EXTENSIONS LOAD - 0.0059865 - 1
[7/23/2021 8:19:26 PM] MEASURE: MODULE LIST BUILD - 0.621408 - 48
[7/23/2021 8:19:26 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0801183
[7/23/2021 8:19:26 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0069966
[7/23/2021 8:19:26 PM] MEASURE: REFRESH TOKEN ASSETS - 0.1730602
[7/23/2021 8:19:26 PM] MEASURE: ASSET LIST BUILD - 0.2601751
[7/23/2021 8:19:29 PM] MEASURE: LOAD - PART 1 - 16.6675725
[7/23/2021 8:19:30 PM] Campaign database backup created.
[7/23/2021 8:19:32 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[7/23/2021 8:19:32 PM] EXTENSION: Extension (Fast Tests) loaded.
[7/23/2021 8:19:32 PM] MEASURE: LOAD - PART 2 - 2.2171351
[7/23/2021 8:20:25 PM] [ERROR] Script execution error: [string "FastTests/main.lua"]:35: bad argument #1 to 'find' (string expected, got nil)Last edited by lozanoje; July 25th, 2021 at 11:24.
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July 27th, 2021, 09:07 #19
- Join Date
- Jul 2018
- Posts
- 94
lozanjoe, I fixed that error message appearing. And I'm sure you didn't intend to make a hidden test against your players, but in case you were (or someone else in the future is trying to do that):
Please note, that you can't make Tests through the GM Tower.
3 Reasons for this:
- it doesn't make sense from a game mechanic perspective (a character should know when they are being tested)
- it is currently impossible technically (because the GM tower strips all information about targets and sources of a roll. If you throw something on the tower it will be processed as a trait roll by "GM" not a player or specific character.) This would need to be changed by Fantasy Grounds or the CoreRPG/Savage Worlds rulesets before I can process hidden rolls with this extension.
- It is consistent with how Attacks are handled. Attacks also don't work if you drop them on the Dice Tower (probably for the 2 reasons above).
Best,
Chillhelm
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July 27th, 2021, 09:41 #20
Hi, Chillhelm:
Nope, I didnt intend to make hidden tests. As GM I normally show all my rolls, only in certain rare circumstances I hide a roll.
To make a hidden test involves targeting someone and dragndropping dices to the Tower, isnt it? So my bug only shows in a combat context when someone is targeted, I guess.
I will test the fix this afternoon.
Thanks for your work!
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