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December 15th, 2023, 20:45 #71
- Join Date
- Jul 2016
- Posts
- 213
Wanted to confirm that today's update to the extension resolved the issue. Thanks @chillhelm!
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September 8th, 2024, 06:03 #72
- Join Date
- Jun 2007
- Posts
- 30
Started getting errors using this extension today. Have used it since it's release and love it! Anyone else having problems? It still seems to work but my players and I are getting error codes popping up every time we open or resize the CT...
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September 8th, 2024, 07:48 #73
Chillhelm is away doing real.life stuff (can you believe it)... but Tests are.now gonna be part of SWADE core (along with some other great stuff). Check out the Beta 5.1 thread and Discord.
Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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September 9th, 2024, 01:42 #74
- Join Date
- Jun 2007
- Posts
- 30
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September 26th, 2024, 16:20 #75
- Join Date
- Jul 2018
- Posts
- 94
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September 26th, 2024, 19:07 #76
- Join Date
- Sep 2020
- Location
- Ballston Lake, NY
- Posts
- 742
Thanks Chillhelm for that extension. I used it in all my games. It's nice to have that functionality in the core rules.
Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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September 29th, 2024, 23:36 #77
- Join Date
- Jun 2007
- Posts
- 30
First, THANK YOU!!!
I have always loved this extension and the way it is implemented in the Core Rules is real nice... love the additional info it shows for the GM and Players in the CT.
One question, any thought given to if you are running with the Creative Combat Option on that the output from the Creative Combat Table roll could have a button to auto apply simialr tot he standard button to apply the result of the test?
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September 30th, 2024, 07:19 #78Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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