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Thread: Alien Radar

  1. #1

    Alien Radar

    Hello,

    I wondered if it was possible to make a small window appear with the animation (animated GIF) of this radar for a player, and the sound for some players (who would be close to the wearer of the radar?)
    in Fantasy Ground does he know the animated .gif?

    secondo: can we put in the background an animation of scrolling stars slowly? https://thumbs.gfycat.com/SaneImposs...net-mobile.mp4

    https://www.youtube.com/watch?v=XgxrucghX7I">https://www.youtube.com/watch?v=XgxrucghX7I" type="application/x-shockwave-flash" width="425" height="350">

    merci beaucoup.

  2. #2
    I don't think Fantasy Grounds (Unity or Classic) supports dynamic images such as .gif. When such feature is available it will be for Images library and later probably will be pushed to other elements of the interface if they want to.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #3
    godsick's Avatar
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    It's not perfect but you can use Tabletop Audio https://tabletopaudio.com/alien_starship_sp.html

    You can 'broadcast' the soundboard which gives you a link to send to your other players. When you click a sound it will play for them automatically. It's free service. You need to tab between windows every time you want to change/add a sound.

    The only thing is every player who is on the broadcast will hear it.

  4. #4
    Tabletop Audio is exactly what I use for Alien and similar scenes
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
    godsick's Avatar
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    Quote Originally Posted by Valyar View Post
    Tabletop Audio is exactly what I use for Alien and similar scenes
    Really wish that you could broadcast from the custom soundpad.

  6. #6
    Quote Originally Posted by godsick View Post
    Really wish that you could broadcast from the custom soundpad.
    Absolutely!!! This is exactly what I am missing to link this perfect service into Elgato or Hypershift key on my Razer keyboard
    For that functionality I subscribed to Syrinscape for testing.... it is just so inconvenient during game to click all combination to make good sound set.
    The past is a rudder to guide us, not an anchor to hold us back.

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