Thread: Chase on the Combat Tracker
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February 17th, 2021, 16:12 #21
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Certainly looks like it needs an overhaul ;>) it is coming up with a slew of error messages, even after I uploaded the new Morecore.pak.
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February 17th, 2021, 18:04 #22
Supreme Deity
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If you are getting specific errors, then please post the logs, so we can see the errors to resolve them. (Type /console in chat entry; then press Compile Logs button.)
I just pushed one hot fix for adding characters to the CT causing a script error.
Please provide the logs for any others; though you may want to disable extensions first to make sure those are not the cause.
Regards,
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February 17th, 2021, 18:25 #23
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February 17th, 2021, 20:50 #24
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February 17th, 2021, 22:49 #25
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Sorry I thought CoC used Morecore as a base.
OK the latest update for Coc/FGU (about 19:40 UTC+0) seems to have corrected the PCs/ NPC problem I had, but I can confirm that the Vehicles are still strange in that
1.The MOV is left blank and the actions have the same number as the foot chase supplied.
2. The Speed check is still using base "Drive Auto " rather than the characters "Drive Auto".
Also is there any way to put an NPC in a vehicle for a chase?
Thanks for jumping on this so quickly it is much appreciated ;>)
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February 18th, 2021, 01:20 #26Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 20th, 2021, 21:42 #27
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Yeah but the PC character sheet has an option in the inventory page for the details of a car, and it is here that the combat tracker picks up the MOV etc, there is no equivalent I can see on an NPC sheet
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February 20th, 2021, 23:44 #28
ianmward and I are looking at what changes might be done to NPCs to better support them in vehicles.
MoreCore - Generic Ruleset
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