Thread: Baby steps, baby steps...
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January 21st, 2008, 20:42 #11Originally Posted by Dachannien
I'll explain this in detail (White Wolf system):
You roll 3d10. Instead of adding the results, you look to see how many of these three dice have a number of 8+. This is the number of "successes" you have achieved on that roll.
Example: I roll 5d10. I get 3, 4, 6, 8, 9. Because 8 and 9 are equal to 8 or above, I achieved 2 successes from that roll.
Ideas please?~magnus
"I say there is no darkness but ignorance."
-Twelfth-Night; or, What You Will IV.II.21
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January 21st, 2008, 21:46 #12
Its not too bad with just a little bit of LUA coding but essentiallylogic wise it would be like this:
- Create a custom ruleset.
- In the scripts folders is a file called chat_chat.lua
- In there is a function called onDiceLanded() that triggers when dice hit the chat screen.
- In there you would check to see if the drainfo type is "dice".
- Put the results into a table by using the getDieList() function.
- Loop through the table and find any number higher than your target number.
- Count the success and output a message with the total number of successes.
Last edited by joshuha; January 22nd, 2008 at 19:49.
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