Thread: Traveller Features wanted
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April 28th, 2021, 21:12 #141
Hi,
I'm a bit confused, so bear with me please.
Text Parser - what text parser? Traveller doesn't have such a thing.
Consumable Items - Interesting idea, though consumables have many uses and so actions would need to be agreed and defined ahead of this work.
Track Time - I myself don't see the use of this, most adventures aren't on a planet with a time that works in the same way the space station/port does.
Thinking about these, these feel better for another system, not Traveller?
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 28th, 2021, 21:18 #142
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April 29th, 2021, 04:01 #143
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Hi.
For FGU in general there is a feature request wishlist that allows users to up vote ideas. It is located at https://fgapp.idea.informer.com
For 5E people just seem to start threads in the 5E forums.
MBM, maybe rename the thread to Traveller Features Wanted?
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April 29th, 2021, 16:22 #144
MOD: Changed title to help sort any confusion
Dominic Morta
Ruleset Developer
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May 3rd, 2021, 04:26 #145
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My players were attempting to climb a mountain on a lower gravity world, but they had some issues where they were getting minuses from being encumbered.
Is there a quick way to apply a multiplier to the weight of their gear to apply the effects of the lower gravity to negate the encumbrance modifiers?
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May 3rd, 2021, 04:43 #146
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I don't think there is a mechanical feature to handle high/low gravity in the ruleset. However, if you decide that the weight of an object should be negated the player can enter an opposite modifier in the circle on the bottom left corner of the UI. If they have a -1 they can just enter a +1 to negate the modifier. They have to do it with each roll but it will get the job done.
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May 4th, 2021, 01:23 #147
https://www.mongoosepublishing.com/u...scruisers.html
I bought the elemental class cruisers campaign guide. Can you upgrade the ship stats to include ships morale and efficiency rating as well as the spots for different crew members so that I can play ship based Naval campaigns?
Russ
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May 20th, 2021, 09:13 #148
Could light effects be added to the FX form?
I've gotten accustomed to setting the new lights as effects for PCs in the D&D 5e ruleset's Combat Tracker. I like that the light effect remains on the PC's token as long as the PC remains on the CT and I'd like to do the same for Travellers. I know it can be done by manually entering the correct text syntax in a PC effect and have already been experimenting with it in MGT2e - works just fine. The problem though, is that my memory isn't what it used to be and I know I'm eventually going to forget the correct syntax.
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May 20th, 2021, 23:57 #149Ruleset and much more content built for FGU.
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May 21st, 2021, 23:24 #150
Hi Russ,
Technically I can't support anything from upcoming products, but Crew are coming in the next update, as you need these for all spacecraft.
The others I'll look at adding for you though when I complete the more important stuff around ships, however save me a bit of time, what pages in the books are these stats?
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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