Thread: Traveller Features wanted
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February 11th, 2021, 16:09 #71
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- Feb 2020
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February 16th, 2021, 18:22 #72
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nevermind
Last edited by MrWigggles; February 16th, 2021 at 18:29.
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February 18th, 2021, 02:54 #73
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- Oct 2013
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We need a group inventory that can hold pc vehicles, pc ships, groups robots; group pets etc.
This needs to be separate from cargo holds on the above ships, vehicles etc.
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February 18th, 2021, 13:22 #74
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February 18th, 2021, 15:56 #75
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February 18th, 2021, 15:57 #76
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February 19th, 2021, 11:11 #77
Hi MrWigggles,
Our Vargr and Aslan characters do get their Bite/Dew Claw attack if you create a new character, they're added when you drag the Race in. However existing characters won't have it, be careful dragging the race in, as the Attributes will be changed.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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February 19th, 2021, 11:16 #78
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- Aug 2006
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Would it be possible to add in a field for Social "effective Social" i have started using the effective social stat from the Traveller companion were depending on actions living standards and how far away from your home
your SoC can be modified up or down on a temporary basis
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February 19th, 2021, 13:26 #79
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February 19th, 2021, 14:35 #80
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