DICE PACKS BUNDLE
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  1. #71
    Quote Originally Posted by MadBeardMan View Post
    Or, we simply Add 'Unarmed Attack' for all characters.
    Oh sure, come up with a better idea.

  2. #72
    nevermind
    Last edited by MrWigggles; February 16th, 2021 at 18:29.

  3. #73
    We need a group inventory that can hold pc vehicles, pc ships, groups robots; group pets etc.
    This needs to be separate from cargo holds on the above ships, vehicles etc.

  4. #74
    Quote Originally Posted by Dalton Calford View Post
    We need a group inventory that can hold pc vehicles, pc ships, groups robots; group pets etc.
    This needs to be separate from cargo holds on the above ships, vehicles etc.
    I just use a Note that everyone has access to and then drag links to the items into the note.

    Xargun

  5. #75
    Quote Originally Posted by Xargun View Post
    I just use a Note that everyone has access to and then drag links to the items into the note.

    Xargun
    It should be a function of the party sheet or a function of the ship sheet.

  6. #76
    Quote Originally Posted by MadBeardMan View Post
    Or, we simply Add 'Unarmed Attack' for all characters.
    An add on to this. The Varg Bite attack and the Aslan Dew Claw attack.

  7. #77
    Quote Originally Posted by MrWigggles View Post
    An add on to this. The Varg Bite attack and the Aslan Dew Claw attack.
    Hi MrWigggles,

    Our Vargr and Aslan characters do get their Bite/Dew Claw attack if you create a new character, they're added when you drag the Race in. However existing characters won't have it, be careful dragging the race in, as the Attributes will be changed.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #78
    Would it be possible to add in a field for Social "effective Social" i have started using the effective social stat from the Traveller companion were depending on actions living standards and how far away from your home
    your SoC can be modified up or down on a temporary basis

  9. #79
    Quote Originally Posted by Ramid View Post
    Would it be possible to add in a field for Social "effective Social" i have started using the effective social stat from the Traveller companion were depending on actions living standards and how far away from your home
    your SoC can be modified up or down on a temporary basis
    You can track 'effective social' in the Actions tab as each characteristic has a modified field there.

    Xargun

  10. #80
    Quote Originally Posted by Xargun View Post
    You can track 'effective social' in the Actions tab as each characteristic has a modified field there.

    Xargun
    Ah brilliant thank you

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