STAR TREK 2d20
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Thread: Armor Question

  1. #1

    Armor Question

    I am designing a creature that I want to have like 20 protection against bullets, but no protection against fire and lasers. Is there a way to do that currently in the ruleset?

    Xargun

  2. #2
    Figured it out. I used 'kinetic 20' to give them 20 points of armor vs bullets, but a laser went right through like I want.

    Xargun

  3. #3
    Quote Originally Posted by Xargun View Post
    Figured it out. I used 'kinetic 20' to give them 20 points of armor vs bullets, but a laser went right through like I want.

    Xargun
    Correct.

    2, Laser 10

    That will give them 2 vs everything except Laser and Radiation. For Laser damage they have 10 points of armour, for Radiation 0.

    Kinetic 2, Laser 10 will give them 2 points vs bullets but 10 points vs lasers and nothing vs Radiation.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #4
    So the current types of damage are:

    kinetic
    Laser
    Fire
    Radiation

    Anything for stun?

    Xargun

  5. #5
    Quote Originally Posted by Xargun View Post
    So the current types of damage are:

    kinetic
    Laser
    Fire
    Radiation

    Anything for stun?

    Xargun
    Check the FAQ's, all the Damage Types are listed there

    https://www.fantasygrounds.com/forum...-for-MGT2-MGT1

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #6
    Quote Originally Posted by MadBeardMan View Post
    Check the FAQ's, all the Damage Types are listed there

    https://www.fantasygrounds.com/forum...-for-MGT2-MGT1

    Cheers,
    MBM
    Thank you good sir.

    Xargun

  7. #7
    Question from a player that's still quite new to Mongoose Traveller; where do all these damage types come from? Other than Fire and Radiation I don't see anything in my MGT 2.0 CRB about them, especially in the listings for weapons. I also don't see them in my Central Supply Catalog PDF. I do see different damage types in spaceship descriptions.

    So...are using these different damage types optional, or something that's added by some DLC supplement or companion?

  8. #8
    Quote Originally Posted by kronovan View Post
    Question from a player that's still quite new to Mongoose Traveller; where do all these damage types come from? Other than Fire and Radiation I don't see anything in my MGT 2.0 CRB about them, especially in the listings for weapons. I also don't see them in my Central Supply Catalog PDF. I do see different damage types in spaceship descriptions.

    So...are using these different damage types optional, or something that's added by some DLC supplement or companion?
    Hi,

    Core Rulebook introduces a few like Lasers, Kinetic etc. Central Supply Catalogue adds more and so on. They're optional but allow different armour sets to protect against different damage values. For example, Relfec is great against lasers but not slug based weapons.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #9
    Quote Originally Posted by MadBeardMan View Post
    Hi,

    Core Rulebook introduces a few like Lasers, Kinetic etc. Central Supply Catalogue adds more and so on. They're optional but allow different armour sets to protect against different damage values. For example, Relfec is great against lasers but not slug based weapons.

    Cheers,
    MBM
    OK, good to know. Thanks for the explanation.

  10. #10
    So if armor has 12 protection versus everything and they add Padding to it, would I modify the armor to 12, Kinetic 13? Or 12, Kinetic +1

    Xargun

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