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December 15th, 2020, 17:54 #21
I will confirm once I get my hands on it to fully test it, but I believe that content revealed by the torchlight would remain visible, but that the player that gets left behind may find themselves sitting in the dark with the torch light visible up ahead. Our token locking and movement allows for movement through darkened areas and you stop automatically when you hit an obstacle that you didn't otherwise see. The tool also allows the GM to modify the amount of falloff for light sources so it doesn't have to be a sharp drop from light to dark.
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December 15th, 2020, 18:04 #22
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On Licensing & Distributing Community Content
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December 15th, 2020, 18:09 #23
Looking forward to that feature!
The past is a rudder to guide us, not an anchor to hold us back.
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December 15th, 2020, 18:18 #24
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December 15th, 2020, 18:30 #25
- Join Date
- Mar 2020
- Posts
- 66
Nice!
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December 15th, 2020, 18:30 #26Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 15th, 2020, 18:31 #27
What happens when a character with darkvision closes his dominate eye and he is in torch light as well?.........
This is a sarcastic question...... haha~Drake
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December 15th, 2020, 18:43 #28
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December 15th, 2020, 19:08 #29If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 15th, 2020, 19:29 #30
This is looking amazing!
I'm wondering - do those walls and lines have a "height" that you can set for longer shadows etc?Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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