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May 14th, 2021, 15:56 #431
I have only had one problem so far, and I can't seem to figure it out.
When I click to add lighting to a map, it all goes dark. Awesome. Players can see nothing beyond their light sources. I love it.
But.
When I add ambient light to a map, and then mask parts of it, like if they're in a dungeon, then it is no longer completely dark. It's just really really greyed out, but the players can still sort of see. I don't like that. How do I fix it to where it's completely dark for them?
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May 14th, 2021, 15:59 #432
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May 14th, 2021, 16:03 #433
Oh! Okay. That makes me feel a lot better. I was afraid I just couldn't figure it out or something. This dynamic lighting is.... amazing. I am so stoked.
Question: Is there ever going to be anything done for low-light vision? Torches right now go 20 feet, then 20 feet of more dim light.
For someone with low-light vision in PF2, that would just become 40 feet of bright light.
I know... I know. You just handed us something really awesome, and I'm already asking for more stuff. But it's JUST a question =)Last edited by Milke; May 14th, 2021 at 16:29.
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May 14th, 2021, 16:21 #434
- Join Date
- Jun 2020
- Location
- Alberta, Canada
- Posts
- 88
Shout out to SmiteWorks for this awesome feature!
And I appreciate the cross-ruleset functionality. That just makes it a more immersive experience for whomever plays FGU regardless of which ruleset.
Cheers!Rulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
Ultimate License Holder
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May 14th, 2021, 17:38 #435If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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