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  1. #1

    Damage type automation not working for NPCs? (FGC/SWADE)

    FGC SWADE (not tested on others)

    When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.

    It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?

  2. #2
    Ikael's Avatar
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    Quote Originally Posted by SteemProphet View Post
    FGC SWADE (not tested on others)

    When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.

    It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?
    I cannot reproduce the issue. Effects on NPC gear sections work as expected. However, you must have prepared the gear section before you add NPC to combat tracker.
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