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December 13th, 2020, 22:13 #1
- Join Date
- Dec 2019
- Location
- Michigan
- Posts
- 16
Damage type automation not working for NPCs? (FGC/SWADE)
FGC SWADE (not tested on others)
When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.
It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?
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December 28th, 2020, 13:54 #2"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
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