GI JOE RPG Launch
  1. #1

    Disable faction backgrounds on tokens?

    Is there a way to toggle/disable the faction backgrounds on tokens? I find the faction colors handy in the combat tracker, but I find them distracting when using overhead tokens on a battlemap.

  2. #2
    Zacchaeus's Avatar
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    Welcome to FG.

    Not that I know of.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Thanks for the reply. Not sure if anyone else would be after the ability to toggle faction backgrounds, but I have added the idea to https://fg2app.idea.informer.com/proj/fg2app?ia=135173

  4. #4
    How about now, in 2025?

    It's kind of like being hit by the Christmas season early, with all the red and green.

  5. #5
    Zacchaeus's Avatar
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    Quote Originally Posted by Madge View Post
    How about now, in 2025?

    It's kind of like being hit by the Christmas season early, with all the red and green.
    What colours would you prefer?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    LordEntrails's Avatar
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    Quote Originally Posted by Madge View Post
    How about now, in 2025?

    It's kind of like being hit by the Christmas season early, with all the red and green.
    I don't believe the idea transferred to the new feature request board because it had so few votes. But you can always check the feature request list and if the idea is not there, then you can create a new request.
    https://www.fantasygrounds.com/featurerequests

    Problems? See; How to Report Issues, Bugs & Problems
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  7. #7
    Quote Originally Posted by Zacchaeus View Post
    What colours would you prefer?
    It's less the colour choices (green for ally and red for hostile make perfect sense to me, as it should to most) and more the intensity of their saturation, or the inability to turn the feature off in options, or set it to "Mouse over" (e.g., i.e., mousing over a token shows the alley/neutral/hostile underlay layer for all tokens).

    The underlays are a vital GM utility for large-or-complex encounters, at the cost of (personal millage varies) marring the GM's side of the visual-centric VTT experience.

    ((Apologize for the blunt brevity of my earlier post. You should see me (kill a good vibe) at parties!))

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