DICE PACKS BUNDLE
Page 6 of 8 First ... 45678 Last
  1. #51
    I just rebooted my FGU and again, the skills are loaded.
    Could it be something in my system, or is this likely an extension issue?

  2. #52
    Ok, so the bug that I'm currently working on fixing involves the commander not having a token and a name that doesn't start with a letter a-z (I'm sure this is a problem that happens all the time). So I'm guessing that one has nothing to do with your problem ...
    If you can reliably reproduce the problem in that specific campaign, could you send me the campaign?
    Check out my Extensions for Savage Worlds:
    Arcane Devices:Forge and github
    Mass Battles: Forge and github
    Fast Tests: Forge and github
    Reload Consumption: Forge
    Chase&Combat Compilation: Forge

  3. #53
    I should be able to do so. Which exact files do you need?

  4. #54
    The db.xml. In the main launcher there is a little button in the top left. Clicking that opens your explorer (or other file browser if you are on linux/mac) to your FantasyGrounds folder. There go to campaigns/<name of your campaign> and there you should find a db.xml file. Thats what I need.
    Check out my Extensions for Savage Worlds:
    Arcane Devices:Forge and github
    Mass Battles: Forge and github
    Fast Tests: Forge and github
    Reload Consumption: Forge
    Chase&Combat Compilation: Forge

  5. #55
    This should be it. Thanks for the help. Just a short note that might be related, I had to reload an older session file over the db.xml file as the campaign file had become corrupt. Since then I've had no other issues than this with any of the other extensions. I have tried the Mass Battles extension in a couple of my other campaigns and there's doesn't appear to be an issue.
    Attached Files Attached Files

  6. #56
    A new version is on the forge. It fixes your issue (plus some other minor stuff that needed doing).

    I still have no idea why this issue is appearing in your campaign specifically and I have no idea why it is not happening in other campaigns. All I did was basically throw in a check "is Caratacus issue appearing? if so, do a workaround."
    It's just the weirdest thing.
    Check out my Extensions for Savage Worlds:
    Arcane Devices:Forge and github
    Mass Battles: Forge and github
    Fast Tests: Forge and github
    Reload Consumption: Forge
    Chase&Combat Compilation: Forge

  7. #57
    Hey, if you can find and fix it, then I and my players are grateful. We are just about to break into a war that should have multiple Mass Battles before its over. Many
    thanks from all of us.

    Caratacus

  8. #58
    Love this extension, but it seems to be broken with the latest update :-(
    Game Streams - twitch.tv/rodney418
    Ultimate License
    - All you need to play in my games is Fantasy Grounds Demo

    Favourite Rulesets: Savage Worlds
    Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
    Time Zone: PST

  9. #59
    YggBjorn's Avatar
    Join Date
    Mar 2019
    Location
    Sandy, UT (UTC -6 or -7)
    Posts
    185
    Quote Originally Posted by rodney418 View Post
    Love this extension, but it seems to be broken with the latest update :-(
    What problem are you having with it?

  10. #60
    It's throwing up multiple error messages every time I try to do something with it. Was working flawlessly beforehand every time I tested it over the past weeks, but wouldn't you know it, the one day where the big climactic battle of the campaign occurs, suddenly it's borked. Sigh.
    Game Streams - twitch.tv/rodney418
    Ultimate License
    - All you need to play in my games is Fantasy Grounds Demo

    Favourite Rulesets: Savage Worlds
    Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
    Time Zone: PST

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in