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Thread: TopSecret SI

  1. #11
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    looking great Pharo!

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  2. #12
    90% done with the character sheet. Yes I like large portraits. Found a thread where Trenloe, LordEntrails, and Moon Wizard had forged the path. Wasn't too bad once I figured out what they where talking about. I'm typing in all the rolls now and I think I might add one more tab for "Cover Identites" but for the most part its done.

    The last thing I'll need is the roll that works with the CTL and ALT. IF there are any examples you could point me to where this is already done ill take a shot at it.

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  3. #13
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    Please try replacing this script and testing.
    Rename the file .lua and overwrite the existing file

    If that works I need to know which parameter I do it to for the tstertiary roll.
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    Last edited by damned; December 28th, 2020 at 06:36.

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  4. #14
    Sorry for the delay, holidays and all.

    Integrated the script, works perfectly!

    I made one small change to eliminate ambiguity on the roll. All it does is add a HALF and QUARTER in front of the skill check. Let me know if its acceptible.

    Probably should of did those in lower case. Looks like all caps causes the line to feed.
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    Last edited by Pharo; January 3rd, 2021 at 19:34.

  5. #15
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    Thanks Ill add those back into the base.

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  6. #16
    Still working on creating a mod that has atleast the rolls from the Players Guide and a example characters. I've done Combat, Mechanical, and Close-Combat skills. Need to do General, Specialty, and Education.

    One of the players asked if it was possible for the combat rolls to identify the hit location since thats part of the game so I integrated this roll in. Its just tstertiary with something to look at the 1's place to determine hit location.

    For your review "if" you want to integrate.
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  7. #17
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    Sounds good Pharo - thanks.

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  8. #18
    Ok I just spent like an hour reading the forums and appearently this is partly an old issue but I'm hoping you have some insight.

    In TopSecret SI, the percentage rolls are from 00-99. 100 isn't actually an accepted roll. The way that percentages are rolling, its doing the 1-10 sided die and adding 10 if you roll 10.

    Is there a different way to do 00-99 instead of 1-100?

  9. #19
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    Yes. Use Unity. I think in Unity the d100 uses the more common 1-100 dice.

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  10. #20
    Oh good. Im stuck on the legacy version but the GM for this game has Unity. Ill try testing in the demo unity tool.

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