Thread: TopSecret SI
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July 20th, 2022, 06:21 #51
- Join Date
- Jun 2005
- Posts
- 28
Damned,
Thank you. I will check all my stuff. I usually update before I use FGU, but possible I didn't this time.
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July 20th, 2022, 06:54 #52
- Join Date
- Jun 2005
- Posts
- 28
Damned,
I updated everything and still got an error when double clicking the DMG string 1d6+1 on the 9mm FN Browning. The error was Script execution error; [string "weapondmg"];5: attempt to call field 'getActor' (a nil value)
Let me know what I can do to help or what I may be doing wrong with the module. Love MoreCore. Great work.
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July 20th, 2022, 10:52 #53
Try this version until Pharo has time to review.
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July 21st, 2022, 04:53 #54
- Join Date
- Jun 2005
- Posts
- 28
Damned,
Thank you. It is working. I appreciate the support.
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July 24th, 2022, 23:21 #55
- Join Date
- May 2019
- Posts
- 64
I havent looked the code in awhile. Was getting a bunch of warnings but those fixed with updates.
I'm sure Damned fixed it.Last edited by Pharo; July 24th, 2022 at 23:24.
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July 24th, 2022, 23:39 #56
- Join Date
- May 2019
- Posts
- 64
Damned, are they expecting us to replace all the getActor's in the extensions?
https://www.fantasygrounds.com/forum...-it-telling-me
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July 25th, 2022, 00:36 #57
Yes. Replace with resolveActor and you also remove the first paramater.
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July 26th, 2022, 01:56 #58
- Join Date
- May 2019
- Posts
- 64
Damned is this going to break the modules ability to work on FGC vs FGU?
Nevermind, I went ahead and searched through everything replacing the getActor with resolveActor and killing the first parameter.
Posting the upgraded version at the top of the thread.Last edited by Pharo; July 26th, 2022 at 02:00.
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July 26th, 2022, 06:12 #59
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