DICE PACKS BUNDLE
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  1. #41
    Trenloe's Avatar
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    Quote Originally Posted by hawkwind View Post
    All creatures within 40 feet of the vortex except Silaqui are drawn toward it. They must attempt either a Fortitude save or an Athletics check to Swim with a DC of 14, with the following results.
    This specific example is hard to automate:
    1) The PCs choose which check to make.
    2) The results, forced movement, aren't anything that can be automated in FG anyway. So this needs to be handled manually - ask the PCs to make either a Fortitude save or Athletics check, and adjudicate as needed.
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  2. #42
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    thats what i thought but i thought i check in case of any improvements you have made that I hadn't noted

    so to clarify you cannot automate a skill check against a set DC?

  3. #43
    Trenloe's Avatar
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    Quote Originally Posted by hawkwind View Post
    so to clarify you cannot automate a skill check against a set DC?
    There's currently the VsDC automation that allows an NPC to roll a skill check against a target's fortitude, reflex or will DC. PC save DCs are the only DC currently supported for NPC VsDC automation. And this is for the NPC rolling a skill check, not to trigger the PCs making one. This will be expanded in Release 19, along with PC related VsDC actions.
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  4. #44
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    Shade,

    Is the sheet automation correct for release 18 or later?
    Ultimate License holder Unity & Classic.
    Currently GM'ing Homebrew Pathfinder 2.

  5. #45
    Everything on the sheet will still work, yes, with the proper breaks between commands added when you come to the newline commands (\n) when adding it to a NPC stat block in the automation section.

    That said, as Trenloe adds new features, there will be some things that will be able to be done differently/better.
    Ultimate License Owner since 2011 and FG GM since 2008
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  6. #46
    I tossed in a new step-by-step video on creating a copied version of a creature and automating it. It can be found on the front page.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  7. #47
    Also of very minor note, I am moving stuff off my personal YouTube account to one specific for Fantasy Grounds (under ShadeRaven).
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  8. #48
    I want to use a lion in an encounter. I see that it's Sneak Attack shows "PermEffect:IFT: flat-footed; DMG: 1d6 precision" under the ability. It does not seem to work unless I manually type that text into the lion's effects section and then it applies properly and also it does not apply when I double-click the effect text. Am I doing that properly or should it have worked without intervention?

    Edit: The other effects listed like Pack Attack and Grab all apply properly when I double-click on them.
    Last edited by Stargrove; July 11th, 2021 at 20:12.

  9. #49
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    Quote Originally Posted by Stargrove View Post
    I want to use a lion in an encounter. I see that it's Sneak Attack shows "PermEffect:IFT: flat-footed; DMG: 1d6 precision" under the ability. It does not seem to work unless I manually type that text into the lion's effects section and then it applies properly and also it does not apply when I double-click the effect text. Am I doing that properly or should it have worked without intervention?

    Edit: The other effects listed like Pack Attack and Grab all apply properly when I double-click on them.
    PermEffect is used to apply an effect when the creature is added to the combat tracker, it is not something that is activated by double-clicking. When you add a Lion to the combat tracker, an effect of IFT: flat-footed; DMG: 1d6 precision is added. I've just tested this and it works fine for me. If it doesn't work for you, try it in a brand new campaign with no extensions.

    More details on the PermEffect NPC automation in the Google doc linked in post #1.
    Last edited by Trenloe; July 11th, 2021 at 23:18.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #50
    It works as you described. I my haste to test things it probably did that and I probably cleared it out not realizing where it came from. Then, when I wanted it back I could not figure out how to get it back and that is what confused me. SO...nothing to see here...move along now. Thanks.

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