Thread: MGT2 v1.2.1
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February 9th, 2021, 16:55 #31Ruleset and much more content built for FGU.
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February 9th, 2021, 18:26 #32
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February 10th, 2021, 01:31 #33
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yeah im using the same dropdown button extension and it's not there
how did you add it as a shortcut to the bottom xargun?
cheers
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February 10th, 2021, 01:36 #34
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I removed the extension, loaded in the game then click and dragged the Ship Combat Tracker down to the F12 location. Then reloaded with the extension turned on and am good.
Xargun
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February 10th, 2021, 20:43 #35
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ok i folloed Xargun's tip and got the spacecraft combat tracker to load as a shortcut with Better Menus, now i have to figure out how to use it....
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February 10th, 2021, 20:44 #36
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February 10th, 2021, 20:54 #37
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I have started a new thread just to discuss use of the spacecraft combat tracker.
I haven't tried putting a vehicle into the combat tracker yet...
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February 10th, 2021, 21:46 #38
I don't think you can yet, but MBM is the person to ask. I believe that was something that would maybe
Happen with Book 4 Vehicle Handbook, whenever MBM gets around to it. If I was MBM I wouldn't rush off myself at this time to do it,
Since. With the Mercenary Kickstarter in full stream, it would probably be better to see if any of Mercenary book`s pdfs change vehicle combat,
At this point why do something in the combat tracker, only to change it by mid summer?
Chumbly
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February 11th, 2021, 14:21 #39
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February 13th, 2021, 12:39 #40
I'll be doing a major update to Vehicles when the Vehicles Handbook is to be released. The idea is to use the SCT for them, as they have an awful lot of similarities, I could look at enabling it sooner but not sure I want the tech debt of updating data structures - let me think on it.
Cheers,
MBMRuleset and much more content built for FGU.
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