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November 30th, 2020, 16:21 #1
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Ideas on how to combine both LoS and Custom Masks in FG Unity Mapping tools
Morning,
So my group really likes the LoS feature in the new Unity mapping tools, but once they discover the area and leave it, it can cause issues with people losing track of where others are at, etc. Was wondering if there is a way to enable a custom mask for each room to make it visible once it is discovered, but keep LoS enabled for new areas. Be nice if it was toggle like doors.
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November 30th, 2020, 16:25 #2
Areas that have been explored are still visible to the players, just greyed out some so they know they can not currently see it.
If you always want all players to see each other even when not in LOS of each other, you can turn on the GM option Party Vision and Movement.
But I'm not sure that's what you are thinking?
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November 30th, 2020, 17:10 #3
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Thanks, that will be a helpful addition. I was thinking of just making the area visible like if you had a mask on the area and removed it. Will try your suggestion though.
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November 30th, 2020, 18:11 #4
You can do a mask, but removing it doesn't grant LOS. Basically if either LOS or Mask blocks vision, then you can't see that part of the map. Or think of it this way, you can combine a Mask with LOS to restrict vision to a limited distance, but not to reveal LOS blocked areas.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 30th, 2020, 21:10 #5
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December 1st, 2020, 16:36 #6
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December 1st, 2020, 17:34 #7
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 1st, 2020, 18:52 #8
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Thanks a lo for the explanation!
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