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November 30th, 2020, 12:42 #1
Ruleset Wizard and Cyberpunk RED ruleset creation tutorial
In this tutorial series we are going to use the new Ruleset Wizard by psicodelix to create a basic ruleset. We will begin by building a character sheet and maybe a bit more for the Cyberpunk RED RPG.
In this video we will look at the Ruleset Wizard, setting up Frames and Icons and setting up a Fantasy Grounds Window.
Get the Ruleset Wizard here - https://www.rulesetwizard.com/get-rul... - it is in Early Access, there are no guarantees, but for 50Euro your support will help the dev continue building out this product.
Get Fantasy Grounds here - https://www.fantasygrounds.com/home/h...
Get Cyberpunk RED here - https://www.drivethrurpg.com/product/... or the Jumpstart here - https://www.drivethrurpg.com/product/...
Please share any rulesets you create with the community by sharing them here - https://www.fantasygrounds.com/forums/
If this video was useful to you feel free to help me fund my RPG habit here - https://paypal.me/fgdamned
Watch in HD so you can read the text/code as it goes along.
Playlist https://www.youtube.com/watch?v=LqY2...YjZrJUtJWCjGmT
Video 1: Getting Started with the Ruleset Wizard and the Character Sheet
Video 2: Adding more elements and some basic coding
Video 3: Adding additional coding and character sheet elements
Video 4: More character sheet coding and character sheet elements
Bonus Video 1: Creating frames for character sheet and chatbox
Video 5: Editing the common section at the top of the character sheet
Bonus Video 2: Creating a desktop wallpaper with some punch
Video 6: Creating an Armor/Defense ListLast edited by damned; December 6th, 2020 at 22:00.
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November 30th, 2020, 13:54 #2
This is great! I was waffling on making a S&W rule set as it's a pretty simple game and should be easy enough to make something that is functional and this video series might just be what I need to convince me to do it.
Well done!
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November 30th, 2020, 14:10 #3
Stop waffling. Pick a project (simpler is better) and start doing.
Be like Mike.
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November 30th, 2020, 14:12 #4
But I like waffles. Anna makes very good waffles.
Is that Mike from Osoyoos? He's a great guy.
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November 30th, 2020, 14:14 #5
Glad to see this progressing.
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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December 1st, 2020, 13:25 #6
Video 2 just posted - https://www.youtube.com/watch?v=dautmuZUfYU
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December 1st, 2020, 13:37 #7
Just got the the part where you paste some code. Does the app have an event list for each object? What I mean is you click on a number field and then browse all events like onValueChanged, onFocus, etc., rather than having to know them all or look them up in a document?
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December 1st, 2020, 13:42 #8
No it doesnt.
I would post your queries/requests in the Ruleset Wizard thread so that psicodelix sees them and you never know what might happen from there.
The most common ones I use are:
onDoubleClick - runs when you double click the element
onClickrelease - runs when you release your mouse click and you are still over the element - sometimes you change your mind on clicking something - if you havent let go of the mouse click move the pointer off the element before releasing and it wont fire
onValueChanged - runs when the value in that element changes
onInit - runs when the control is initialised first time that session
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December 1st, 2020, 13:45 #9
Visual Studio has ruined me for coding in any other IDE
But these videos of yours are making it much more approachable and enticing. Maybe one day soon. Once I have my Cthulhu campaign going steady.
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December 1st, 2020, 13:49 #10
So comparisons to Visual Studio are never going to go well!
VS has had millions and millions of dollars of dev work over very many years.
Slowly, slowly...
If there is enough support/interest for the Ruleset Wizard it will grow in functionality.
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