FG Spreadshirt Swag
Page 2 of 2 First 12
  1. #11
    Quote Originally Posted by Galdor View Post
    I don't like to limit my choice of the dice colour in order to make movement visible. I liked FGC because displayed movement with a clear white number not overlapping anything..
    I don't like it either. As I said, it's a workaround to be able to see the number at all on the usually dark background.
    What I do like, as a GM, is that all pointers and borders around the active token are the same color as the character's dice. It helps a lot, especially when a player controls more than one PC. That only works if the players can agree on having separate die colors, of course.
    An option would be to be able to have a "token/pointer" color that has to be unique per character, and having that set separately from the die color. Just to avoid the "But *I* wanted the black dice!" whining...

  2. #12
    Ikael's Avatar
    Join Date
    Jan 2008
    Quote Originally Posted by Galdor View Post
    I recently upgraded to FGU and I have the following issues for SWADE:

    3) Ammos are consumed also when the attack is re-rolled using a Benny: it's a bit annoying since the player must edit the ammo whenever it happens..
    I cannot reproduce this. Can you provide steps how to reproduce this?
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Fantasy Grounds Fridays Pre

Log in

Log in