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December 5th, 2020, 16:30 #11
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- Feb 2009
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- Columbus, Ohio
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I did have this gang up issue happen one session, but it has been awhile back (maybe September). I just retried it since I am running more horror right now, so less on the map tactical combat. I did use a map that I had the chase rules active. They did negate the gang up calculation (which kinda makes sense) but it worked when I turned it back off. Its not the OP's problem (I looked back at the screen shot) but just something to be aware of if you are using a map for flavor in a chase then use it directly in a combat.
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December 7th, 2020, 15:18 #12
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- Jul 2018
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December 28th, 2020, 15:07 #13
I haven't been able to reproduce the issue. If this is this relevant could you provide me steps how to reproduce this?
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