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  1. #1

    Rise of the Dead

    I was recently looking at the Rise of the Dead purchased module and I noticed this:

    Note: These pregenerated characters contain additonal 'Character sheet' data fields which are not displayed on the NPC sheets linked above, but which will become visible on transfer to the character window (for example a detailed inventory of items). Failure to activate the extension before character transfer will result in only the standard visible 'NPC' fields being transfered to the character sheet.

    I am not able to see the extension mentioned in CoC 7e, 6e or in BRP. Does this extension exist and if so where might I find it? If it doesn't exist why does the module still make reference to it.

    I tested this in 7e, 6e and BRP. With a fresh campaign and no other extensions loaded. In no case was I give the option to include this extension because the extension is not there when I start up a fresh campaign. It is also not there when I look at my folder for extensions. It has not been removed. This is the same in both Classic and Unity.

    The lack of the extension causes the premade characters to appear as NPC's only and not on Character's sheets. It does not create a set of existing characters or allow an import of the specific premade characters, since the premade characters do not exist in character sheet form.
    DM/GM Since 1985. Unity and Classic Ultimate License.

  2. #2
    damned's Avatar
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    I cannot find this product in the store
    I suspect it was made some time ago and that things in the ruleset have changed since then...

  3. #3
    That's correct, it doesn't show up in the store. If you google Fantasy Grounds Rise of the Dead though it does show up and is still purchasable.
    Here's the link: https://www.fantasygrounds.com/store...?id=CHA0355FG2
    DM/GM Since 1985. Unity and Classic Ultimate License.

  4. #4

  5. #5
    I'm still not understanding where the extension went though. Surely it should still be around somewhere and if it isn't shouldn't the adventure not reference a non-existing extension if the adventure is still for sale?
    DM/GM Since 1985. Unity and Classic Ultimate License.

  6. #6

  7. #7
    This does make me wonder what other pre-CoreRPG modules are lurking in the depths of the store.

    EDIT: By the looks of things (from a SteamDB trawl), Rise of the Dead and Undying Leaders

    Is it working apart from the pre-gen characters, yeknom?
    Last edited by RLacey; November 29th, 2020 at 10:21.

  8. #8
    Quote Originally Posted by RLacey View Post
    This does make me wonder what other pre-CoreRPG modules are lurking in the depths of the store.

    EDIT: By the looks of things (from a SteamDB trawl), Rise of the Dead and Undying Leaders

    Is it working apart from the pre-gen characters, yeknom?
    From the looks of things yes.
    DM/GM Since 1985. Unity and Classic Ultimate License.

  9. #9

    Join Date
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    Quote Originally Posted by yeknom View Post
    I was recently looking at the Rise of the Dead purchased module and I noticed this:

    Note: These pregenerated characters contain additonal 'Character sheet' data fields which are not displayed on the NPC sheets linked above, but which will become visible on transfer to the character window (for example a detailed inventory of items). Failure to activate the extension before character transfer will result in only the standard visible 'NPC' fields being transfered to the character sheet.

    I am not able to see the extension mentioned in CoC 7e, 6e or in BRP. Does this extension exist and if so where might I find it? If it doesn't exist why does the module still make reference to it.

    I tested this in 7e, 6e and BRP. With a fresh campaign and no other extensions loaded. In no case was I give the option to include this extension because the extension is not there when I start up a fresh campaign. It is also not there when I look at my folder for extensions. It has not been removed. This is the same in both Classic and Unity.

    The lack of the extension causes the premade characters to appear as NPC's only and not on Character's sheets. It does not create a set of existing characters or allow an import of the specific premade characters, since the premade characters do not exist in character sheet form.
    The 7th edition ruleset was designed to cope with the ‘additional’ fields when dragging an NPC to the Character Selection window without the need for an additional extension. I remember it working when I added it, but I now see that it has a couple of issues, which I will fix. These are: the notes and the pcskills are not brought across.

    That said, the conversion from 6e to 7e is not perfect, with the skills not being the same in each. Also, the attacks are different and do not transfer.

    As well as fixing the issues, I will see what I can do to update them to be usable and let you know.

  10. #10
    Quote Originally Posted by yeknom View Post
    From the looks of things yes.
    Thanks - purchased them on a whim, and yes, can see they otherwise work. Excellent .

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