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November 22nd, 2020, 18:01 #11
You aren't comparing like with like. FGC is a simple 32 bit program that doesn't do a lot graphically. Unity is a complex 64 bit program that needs to load a lot more stuff and do many more operations than Classic. It's like comparing loading up a game of Solitaire with Photoshop.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 22nd, 2020, 18:24 #12
- Join Date
- Aug 2019
- Posts
- 2,025
Of course the difference and complexity between FGC and FGU is not comparable to Solitaire vs. Photoshop, that's a very gross over-simplification. Furthermore Photoshop loads a lot faster than FGU.
For my players the only obvious difference between FGU and FGC is the inclusion of LoS, weather FX and 100% longer load-times.
Anyway, it seems that 50-100% longer load-times are not considered report-worthy here, so I will not spent more effort into this unless being asked for log files by developers.
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November 22nd, 2020, 19:06 #13
MOD:
I'm closing this thread as it seems to be a duplicate with very little difference to the other threads talking about performance and appears to just be aimed at making a lot of noise and drawing attention to a set of issues that are already well understood and have been discussed extensively already.
For other threads see;
- https://www.fantasygrounds.com/forum...ror-at-startup
- https://www.fantasygrounds.com/forum...and-Load-Times
- https://www.fantasygrounds.com/forum...lower-then-FGC
- https://www.fantasygrounds.com/forum...eading-planned
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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