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  1. #1

    [extension] Spell Long Rest For NPC Extension

    This extension is now on www.dmsguild.com 'Fantasy Grounds Spell Long Rest For NPC'
    My other extensions can be found on www.dmsguild.com 'Bratch Nine'
    RULESET : 5E

    This extension is designed to automate the reset the spell slots for NPC still on the combat tracker when the DM applies a 'long rest' for the players. This can save a lot of time looking up the available spell slots of the NPC if the character is staying with the players party for a while.
    Last edited by bratch9; April 12th, 2021 at 14:58.

  2. #2
    Hello, wondering if this extension works when you rest an individual NPC instead of the whole group.
    Rest Indivisual NPC 1.png
    Rest Indivisual NPC 2.png

    Right-click on one NPC, click the padlock, then circle.
    Last edited by Poe the Homunculus; May 5th, 2021 at 05:02.
    The beginning of any story is a happy accident; the end, a tragic fate.

  3. #3
    Quote Originally Posted by Poe the Homunculus View Post
    Hello, wondering if this extension works when you rest an individual NPC instead of the whole group.
    Rest Indivisual NPC 1.png
    Rest Indivisual NPC 2.png

    Right-click on one NPC, click the padlock, then circle.
    ct.PNG

    I dont see the rest option, checks FGU and FGC.

    Are you using an extension that is adding this ? ( Can you try with a clean campaign and just SpellLongRest ? )

    Or do I need to turn on some option that allows this in the settings.

    -pete

  4. #4
    It seems that when I'm using Twoey's first Critical Awesome Effects extension it allows that option.
    I tried a new clean campaign and did not get the option until I activated CAE.
    The beginning of any story is a happy accident; the end, a tragic fate.

  5. #5
    Quote Originally Posted by Poe the Homunculus View Post
    It seems that when I'm using Twoey's first Critical Awesome Effects extension it allows that option.
    I tried a new clean campaign and did not get the option until I activated CAE.
    Ok, I'll take a look with that extension..

    thanks for the update.

  6. #6
    Quote Originally Posted by Poe the Homunculus View Post
    It seems that when I'm using Twoey's first Critical Awesome Effects extension it allows that option.
    I tried a new clean campaign and did not get the option until I activated CAE.
    Added support for long/short rest in release v1.2

    Let me know if you are still having issues, or if this resolves your issue.

  7. #7
    Quote Originally Posted by bratch9 View Post
    Let me know if you are still having issues, or if this resolves your issue.
    Wow!! That works. Pretty cool
    The beginning of any story is a happy accident; the end, a tragic fate.

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