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January 4th, 2021, 08:25 #41
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January 4th, 2021, 13:57 #42
When you say 'assets' window, are you taking about 'assets' or are you talking 'assets/spell token configuration' window ?
ie do you get the correct size token with a 'spell token name (GM)' style helper text ? or do you just get a normal size token ?
I ask because I'm trying to narrow down what parts are working ? ( if you get the ''spell token name (gm)' and the correct size then I can focus on just the player side, otherwise it looks like the 'ondrop' not working in both cases.. )
Could you post an image of the 'assets' or 'assets/spell token configuration' side working ?
-pete
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January 4th, 2021, 16:28 #43
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When I say "assets" I mean the "asset" window. This way it works but tokens haven't the correct size: just one feet square.
Screenshot (4).jpg
From "Spell tokens config." it doesn't work, as from the PC sheet.
Screenshot (5).jpg
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January 5th, 2021, 11:44 #44
Could you open a cmd window and type 'chcp' for me and let me know what code page your machine is in ? ( See attached codepage.png for mine. )
Can you also try without opening all the edit options on the image map, you see to have both open draw and edit open. ( I can see you are on the 'play' button mode, which should be ok. )
Thanks, pete
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January 5th, 2021, 15:05 #45
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Screenshot (6).png
Screenshot (7).jpg
Sorry, the same result.
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January 6th, 2021, 18:59 #46
Hi Lino,
Can you update to the v2.5d of spell tokens, see ST_Debug.png.
I've added an option for 'Show Debug', please turn this on, and make a wide chat window, open your normal character and drop on a spell token onto a map.
If you can layout the windows so I can see the full debug, like in mine, this should give me a good indication of what location is processed or not in your game that then fails to add a spell token.
Thanks, Pete
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January 7th, 2021, 08:48 #47
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Now it works!
That's fine. I don't know what has happened or what you have done, but thanks!
Screenshot (8).jpg
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January 7th, 2021, 09:18 #48
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But it doesn't work with my actual campaign with all the other extensions...
See the attached image.
Screenshot (9).jpg
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January 7th, 2021, 16:44 #49
could you try that AAW map in the basic just my extension test campaign ? ( If it fails, that would be map image specific and I'd need to look at the map pack. )
if it works with just my mod, then you will need to try and pick half your extensions and disable them, try and see if it now works or not... and use this to try and cut back to which of the extensions you have turned on that is causing a conflict.
If we can get it to a specific extension causing issues, you could add that to the test campaign and see if it fails again in the my extension + other extension and let me know. ( I might have access to the other extension to see what is causing the conflict.. )
[ A 5e campaign I play in, uses a bunch of rob2e and madnomad and my spell token extension works fine, so it might be a version update/out of date issue or just an extension we dont use..)
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January 7th, 2021, 17:08 #50
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