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December 21st, 2020, 23:02 #31
Just had a quick play with just normal player tokens, and FGU still is not dealing with token order. Its supposed to make the last moved token the top, but they are not changing layer order at all. This implies Spell Tokens will still do the same poor order.
The layer draw order is not controlled by the lua side, so this is waiting on a program update..
-pete
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December 29th, 2020, 07:44 #32
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- Nov 2018
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December 29th, 2020, 12:06 #33
Hi, I've had a go with your provided zip in private cloud config as you provided, and it see all to work for me when I dm and client join from my single pc. putting tokens onto the map works for both player and client side and both can move them around.
Can I ask a silly question, you are trying to drag the token onto the map, and not expecting it to just magic its way onto the map when you cast a spell ?
Ive attached 'tokenadd2.jpg' which show that you need to drag the image from the character sheet onto the map or the image from the assets/config onto the map to make a 'dm/gm' token..
Let me know if you manage to get it working with the Lan side, the only other option is to provide some code you can add to the extension to add some debug output. Do you think you have the ability to unzip the extension and replace files and do some extra tests ?
Thanks,
Pete
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December 30th, 2020, 17:03 #34
Hi,
I could only reproduce token not showing up, when the client had a map open ( ie double click the token to open up the map the player is actually on from the combat tracker ), while the DM did not have that map open, then when you drag on it does not work..
This is because players can not add a token to the map, so I have to send a message to the 'host' for the host(DM) to add the token.
So can I ask then you were having issues was this 'client/player' could not add the token to the map... and did you have the map closed at the DM side ? ( If so can you let me know if you can get tokens if the dm has the require map open that the client is adding to.. )
Thanks, pete
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December 30th, 2020, 19:18 #35
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December 31st, 2020, 12:28 #36
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December 31st, 2020, 12:40 #37
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Any news from SW's side about tokens covering NPCs?
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December 31st, 2020, 12:50 #38
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- Nov 2018
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I tried your new updeted extention: sadly does the same to me.
I never used your extention as a client, but only as a DM/GM.
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December 31st, 2020, 13:25 #39
No update about token covering.
I did some tests, and the released FGU still has the same issue. ( did not check the Dev build. )
Also sent direct message, maybe in the new year we might be able to sort this out.
( I've asked for a 'setAtBack' token function to make spell tokens behind everything.. Lets see what we get in the new year.. )
-pete
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December 31st, 2020, 13:30 #40
Hi,
yep, you need to 'left click and hold' on the image on the character sheet and drag it onto the map. When you do this you should see the image of the token under the cursor ( its alpha'ed so might be faint ), and then when over the map release the left mouse button.
The same for 'GM/DM', if you open up the assets/spell token configuration page, you can also drag the token image onto the map to make 'gm/dm' on the map.
-pete
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