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August 25th, 2021, 13:05 #381
- Join Date
- Jan 2012
- Posts
- 189
Is jt ok to import over the top or should i remove what is there first?
Graphil
There are two secrets to life: 1) Don't tell everything you know...
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August 25th, 2021, 13:48 #382
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August 25th, 2021, 13:49 #383
v5.1 is now live, I've fixed spell token scale on 4e ruleset and moved the spell token to the other side of the activate button for 4e.
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August 25th, 2021, 16:18 #384
- Join Date
- Jan 2020
- Posts
- 280
Hi bratch, I know you've done a huge amount of work on token stack order. Does the change in FGU 4.1.5 help or hinder with spell tokens?
Tokens which are added or moved will be placed at top of token draw order.
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August 25th, 2021, 16:25 #385
- Join Date
- Aug 2019
- Posts
- 2,025
Great, so I can copy them out (export), edit as needed and the reimport (or paste back).
If you do define a bunch of lights for the spelltokens.xml, would you share that and I can add it to the top of the thread. ( I'm not an artist, so people would get programmer lights if I did it !! )
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August 25th, 2021, 20:47 #386
- Join Date
- Aug 2019
- Posts
- 2,025
New error popping up when I open the CT:
4 times in a row:
[8/25/2021 9:43:45 PM] [ERROR] Handler error: [string "scripts/manager_token_B9ST.lua"]:27: attempt to index local 'selectWidget' (a nil value)
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August 25th, 2021, 20:50 #387
Thanks for this! Looks great!
I am having an issue with this build though. Dragging the token from the player power sheet to the map is not dropping a token. Nothing happens. Dragging from the Combat Tracker from NPC's to map works.
*EDIT*
I reset the power and it works as intended.Last edited by kevininrussia; August 25th, 2021 at 21:22.
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August 25th, 2021, 21:35 #388
I have added a light to a torch token but it does not light up the map. Is there a process I am not doing to make it work?
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August 26th, 2021, 15:25 #389
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August 26th, 2021, 15:29 #390
Not sure, when you select it does it sort the lighting out ? ( ie it has personal light, from the configuration it will not be assigned to anybody, so maybe it does not know which 'party/player' vision to update ? So I might have to assign NPC spell tokens to the actual NPC as owner so the vision exists for that owner etc... )
I'll take a look, is the 'size' of the light correct.. as I'm not sure if I apply the 4e normal '1' unit scale instead of '5' unit scale...
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