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August 18th, 2021, 11:54 #301
The extension does add a light, but not a darkness.. My plan is to add a lighting pop up in the spell tokens configuration. But that will create too much data to store in the 'name' of the spell token, so I'll have to create a reference list to store this.
I'm not sure what the light/dark/torch buttons do, I assumed they did a combat tracker search and added the effect and then that added and tracked the light element that is added onto the map image. I'm sure what you did just broken the chain at some point. If I add it to the config then I dont need to worry about this as it will already be configured and sorted with the spell.
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August 18th, 2021, 11:56 #302
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August 18th, 2021, 11:57 #303
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I suggest a different workaround, Nephranka. Have the player mark the destination via left+right mouse-button dragging (arrow) and the GM then moves the aura.
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August 18th, 2021, 11:59 #304
Yep, this is broken at the moment, I need to catch up the drag for this case.. but now that the player token is always on top, you should never need to drag the spell token, and it can move match it with the drag while its not selected. which should resolve this sort of issue pair issue.
it will not solve token lock on just a basic spell token drag.
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August 18th, 2021, 12:01 #305
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August 18th, 2021, 12:06 #306
at the moment run with extra selection off, and the only thing that should not be working is the spirit guardian type (n)pc token+spell token drag.
I've got to re-evaluate things like drag/drop of damage onto a token, and some extra interactions with other extensions. Before I can get back to getting features back up and running.
-pete
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August 18th, 2021, 12:41 #307
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August 18th, 2021, 13:12 #308
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August 18th, 2021, 17:10 #309
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I wonder if spell tokens could be applied to effects instead of spell names? This way we could have different tokens for the same spell (i.e. different cones or changing tokens per mirror image intact).
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August 18th, 2021, 21:36 #310
While it could work like that, assuming people name up the effect description properly.
Not clear on 'changing tokens per mirror image intact', I guess that depends on your PF graphics tokens again.. maybe something I'm not thinking about. Could you expand/some images etc.
Did you create the PF tokens ? or are they a pack I could get hold of etc ?
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