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December 26th, 2024, 23:25 #1161
For a line you basically need a non-square aspect spell token... ie at 50 pixels per 5 foot square, a 500x50 pixel texture would be 10x1 squares or a line..
If you are want an variable size line, then no... Id suggest setting up a segment and have the player drag out more than one spell token..ie make a 100x50 pixel for a 2x1 line segment that you place down multiple lines to make the longer line/curve etc..
The other shapes are to do with different systems... some need 90 degree cones, and some use 60 degree cones... and then you have options to have the centre of the texture as the centre of the cone. Normally the cone shapes take up the full spell token and then rotation happens in the 'middle' of the spell token cone... ( The other shape just allow it to rotate on the cone focus point, but you have to track the cone with the mouse as it rotates to make sure you stay over the spell token etc.. but requires the bottom half to the spell token to be blank to allow the cone start point to be in the middle of the texture/spell token.)
Hope this helps,
Pete
edit: triangle has a 'flat' end to it, cone has a 'cured' end to it. Its again a difference between different rule systems.Forge Profile
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Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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December 27th, 2024, 23:32 #1162
Thanks so much! It would be handy if there was some documentation for this extension so users don't have to flip through 100+ pages of this thread to figure out all the features. I didn't even know you could rotate by small increments or attach spell effects directly to player tokens until I looked through this thread for an answer to my question.
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