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August 11th, 2023, 19:30 #951
When I do a "reparse action", all the actions other than the first one are removed. Happens with Spell Tokens and B9 Core as the only exts loaded.
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August 12th, 2023, 03:10 #952
If you hold 'shift' it should try to only update the spell token icon on the character sheet.
My guess is that you have a 'custom' spell, like from rob2e or grimpress, which dont properly parse. Try with no extensions at all and check a default reparse to see if the normal ruleset parse fails in the same way.
Its also possible that the ruleset parse has changed a bit, and its a bug in my extensions. Can you provide extra information, like the spell. ( Maybe an exported xml character so I can import it and check the encoding etc.. )
Maybe a couple of screen shots, and info like is this a player on a client or a player on the server.. ( ie maybe module load on a client with the spell been encoded with a link to a dm book etc.. )
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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August 16th, 2023, 18:49 #953
Just following up on this, I've tested with basic spells like aid/chromatic orb/fireball and these all reparse as expected. If i modify the fireball with extra damage, a 'reparse' removes this, and 'shift-reparse' keeps the modified. All sort out the spell token graphic etc.
My guess is that you are using a custom edit spell and hence just need to use 'shift reparse' and I suspect with no-extensions loaded the spell does not reparse either.
Let me know if the custom spell and shift-reparse sorted you out, so we have a resolution in the forum. ( Or I can look further into the issue if you provide more details.. )
Thanks, PeteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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September 23rd, 2023, 20:39 #954
Hey Bratch9, I'm running into some issues while testing an beta release for AURA ext. I was noticing a conflict where it looks like B9-Spell Tokens is notifying aura with a OOB_MSGTYPE_AURATOKENMOVE that tokens are moving that aren't actually moving.
I can give you the ext coding for the beta release if you need it, but you likely don't. Is this something that is needed for spell tokens? an oversight? Something that can be worked out?
Trying to get AURA's to do better coding for 5E spells like Spirit Guardians where it will trigger once per turn when creatures first enter the area or interact with the AURA.
Reply here or message me, or contact me on discord if you need more info.-MrDDT
Discord @mrddt
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September 23rd, 2023, 20:44 #955
Its possible the layer sorting is causing extra movement updates, as it tracks when people move and after a frame or two it re-sorts the token order with a +1/-1 movement jitter.
This allows the correct layers for player tokens to be sorted above/level furniture layer and spell tokens etc..
I'll take a look, but will probably need to grab the beta extension.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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September 23rd, 2023, 22:00 #956-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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October 10th, 2023, 19:56 #957
- Join Date
- Jul 2022
- Posts
- 55
Hello again B9.
I went through a months-long homebrew using your Spell Tokens, customizing them, variously sizing them, and enjoying the heck out of them. Worked great!
Then, I created a new campaign to work on. I uploaded my prior Spell Tokens/settings into the new campaign. But now I can't get the Spell Tokens to resize at all. Even when I drop brand new, simple tokens in place. They always appear exactly one grid size. Which means that I can't drop them on a PC token and take them off, because they get stuck underneath it. (When I go back to my old campaign the Spell Tokens still resize just as they did before.) To be clear, I'm changing the first number not the second "100" number. Doesn't matter what priority I give them or what shape I assign.
I am using the same extensions and modules from the prior Campaign. I'm sure I've messed something up between the two. Maybe its a setting I missed. I just don't quite know where to look. Any suggestions?
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October 11th, 2023, 10:42 #958
If your old campaign is working but the new one is not could you check,
1. You have loaded the correct version of spell tokens extension ( current is 7.17 ). { Possible you have a dmg version in extensions and a vault version and you just selected the wrong version due to both been listed and you not notice etc.. )
2. open both campaigns side by side and double check the extensions loaded and versions.
How did you 'upload the prior spell tokens/settings',
1. did you 'export' from the old campaign using the button, and then use the import button on the new campaign ?
or 2. did you manually cut'n'paste from the db.xml file the sections ?
or 3. manually re-setup you custom items.
Things you could check... open both db.xml in notepad++ and look for the <spellsuffix> and <spelltokens> xml sections, to see how if they look the same. ( Note any active spell tokens get listed in <spelltokenlist> so you dont need to worry about differences in this section. )
If in the new campaign, when you add a spell token to the map, save game and check the <spelltokenlist> in the db.xml to see if its now listing the spell token. It keeps a list per map of the spell tokens, so if this is the first 'test' token on a map it should have one item in it. If this is missing it could indicate an extension conflict as its not tracking the ondrop to add to the tracking data and so not been considered as a spell token and so not been re-sized/processes etc.
Also are both campaigns in the same 'version' of FG... ie both are in 'live'. ( Again thinking possible different extensions versions if one is in 'live' and one is in the 'test' version. I dont think this will be the case as I think you would have said etc.. )
Also try creating a new campaign with just spell tokens + b9 common core, and import your custom spell tokens and just test that.. Just to sanity confirm that the spell tokens are working as you would expect. Then you could cut'n'paste in extension selections blocks from the 'extensionstate.xml' in the old working campaign into this one. So you can 'binary' chop in all the extensions in use, this might help find a 'when I add this 10 extensions' it starts to fail... then you can chop those to try and see if its an extension conflict.
The other thing it could be, but I've not see it no size the spell token, is if you create a new campaign and new test characters all on the host... when the character sheet has a spell added but not 'owned' by a player (ie still owned by DM) the dragged out spell tokens dont work for the player character as they have no ownership and hence considered as DM NPC. This can cause 'right click spell token select target from radial' issues not selecting correct... But is resolved once the player client connects to that character sheet and placed spell tokens from the client. ( And after this if you as the DM open that character sheet and drag out a spell token, it now works as expected due to the character sheet having an owner. )
Off the top of my head these would be the things I'd check, if you dont spot some issue please follow up with some extra information. ( ie if you find the spell tokens do end up in the <spelltokenlist> etc.. )
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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October 11th, 2023, 17:09 #959
- Join Date
- Jul 2022
- Posts
- 55
Thanks for all the great suggestions and places to look. I’ll go through all of it and let you know what turns out to be the issue.
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October 12th, 2023, 00:58 #960
- Join Date
- Jul 2022
- Posts
- 55
Well... here's an interesting twist. I've gone through all of your suggestions. (Yes, everything is v7.17 and all campaigns are set up the same way and live.)
Also, yes. I'm exporting the Spell Token List from the original campaign that still works fine.
First thing: I used a Test Campaign, with only the B9 Spell Token and Common Core turned on. I imported the exported list of Spell Tokens from my original homebrew campaign. Works great. Easiest test is... can I drag a token from the Spell Token Window onto a map and have it be different than the standard grid size. Any adjustment I make in the spell token window shows up when I drop it on a map. Easy.
SO, the big test:
Then I turned off every extension in my New (problematic) Campaign except the two B9 selections, Spell Tokens and Common Core. I re-imported the Spell Token List. And the problem still exists: all the tokens get dropped at one grid size. So strange.
Which leaves the only potential issue, I suppose, in the Options menu, but since I have everything turned off... there are really no "options" which could be causing the problem. There just has to be something weird in this Campaign.
I will just start up a brand New Campaign and start working from there. I assume that will work fine. I'll lose just a bit of customization to a couple of mods, but really not a big deal. I just may never understand what I did wrong.
If the problem pops up with the next Brand New Campaign, I'll let you know.
Thanks again for the detailed discussion. (Yes. I did go throu the db.xml files, too. They look fine, as well.)
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